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Settle the draw decisions in the renderer contract
- lodGroup links items across sets as one thing at different detail; picks name the member shown and report the group. displayRange is half-open. - An orbits capability: the renderer propagates two-line elements with SGP4 on the set's motion clock. The stub propagates with satellite.js. - Height queries see draw sets only with includeInHeightQueries (was excludeFromHeightQueries); HeightSample.source gains 'set'. - courseGlide is a capability; courseBlendMs eases the course on every renderer. - Arc segments climb at climbMps; a negative minDtS stays for the aircraft warm-up. - The star catalogue is optional, a hidden column row keeps its motion, and draw.clampState() reports the drape fallback. Checks cover the climb and warm-up, lodGroup ranges, orbits against SGP4 (with and without motionSegments), hidden rows resuming, and sets not answering height queries by default.
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@@ -154,5 +154,12 @@ Browser checks use the chrome-devtools MCP against a page in its own window.
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The Cesium scene renderer (`src/render/cesium/sceneRenderer.js`) draws the
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icon, point, line, shape, model and city scenes, and the references were
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recorded with it. It has only the members the scenes need. The quad, mesh,
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field and agent scenes have no reference yet. Each family's reference is
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recorded when the Cesium renderer gains that family.
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field, agent and orbit scenes have no reference yet. Each family's reference
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is recorded when the Cesium renderer gains that family.
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Some behaviour is only drawn, so the logic checks cannot see it: course
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easing (`courseBlendMs`, `courseGlide`), and a hidden row keeping its eased
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course. The stub keeps no drawn course. These wait for scenes that capture
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an icon mid-turn. Height queries that count a set
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(`includeInHeightQueries`) are not checked either: the stub's heights are
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scripted, so it does not model them.
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