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refactor(i18n): key messages by English text; add Russian
Replace the semantic keys with the English source text, so code reads as the
UI does and English needs no catalog: t('Save keys'), tn(count, one, other)
for plurals, msg() for text stored in data, and bare data-i18n* markup that
translates the element's own English. Other languages are one flat JSON each.
- Simplify src/i18n: drop namespaces, the configurable locale pair
(GEV_DEFAULT_LOCALE / GEV_SECONDARY_LOCALE) and its build defines. Locale
comes from ?lang=, the stored choice, then browser languages.
- Add scripts/i18n.mjs (npm run i18n): extracts every message from t/tn/msg
and markup, and fails on missing, unused, placeholder-mismatched or
wrongly-shaped plural entries. npm test runs it via catalog.test.mjs.
- Add Russian (src/i18n/locales/ru.json, 833 messages), started from the
community catalog in #312 and reviewed against the current English.
- Fix data-i18n placed on parents that would wipe their children (cockpit
LEVEL and local weather cells, first-run EXPLORE MANUALLY tile), and a
doubled degree sign in the TRACK ACQUIRED signal.
- Rewrite docs/TRANSLATORS.md for the new workflow; drop sections the earlier
merge resurrected in docs/CURRENT-STATE.md.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -58,7 +58,7 @@ export class SceneControls {
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if (!this.destroyed) elements.file.value = '';
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});
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if (!subscribe) {
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this.updateStatus(t('setup.scenes.statusReady'));
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this.updateStatus(t('Ready'));
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this.setProgress(0);
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this.setButtons(false);
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}
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@@ -124,7 +124,7 @@ export class SceneControls {
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const generation = ++this.actionGeneration;
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const failed = () => {
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if (!this.destroyed && generation === this.actionGeneration)
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this.updateStatus(t('setup.scenes.status.actionFailed'));
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this.updateStatus(t('Scene action failed'));
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};
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try {
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const result = this.actions[action](...args);
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@@ -163,9 +163,7 @@ export class SceneControls {
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const shot = scene?.shots.find((item) => item.id === shotId);
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if (
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shot &&
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window.confirm(
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t('setup.scenes.status.deleteShotConfirm', { shot: shot.title }),
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)
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window.confirm(t('Delete shot "{shot}"?', { shot: shot.title }))
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)
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this.run('deleteShot', sceneId, shotId);
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}
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