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refactor(i18n): key messages by English text; add Russian
Replace the semantic keys with the English source text, so code reads as the
UI does and English needs no catalog: t('Save keys'), tn(count, one, other)
for plurals, msg() for text stored in data, and bare data-i18n* markup that
translates the element's own English. Other languages are one flat JSON each.
- Simplify src/i18n: drop namespaces, the configurable locale pair
(GEV_DEFAULT_LOCALE / GEV_SECONDARY_LOCALE) and its build defines. Locale
comes from ?lang=, the stored choice, then browser languages.
- Add scripts/i18n.mjs (npm run i18n): extracts every message from t/tn/msg
and markup, and fails on missing, unused, placeholder-mismatched or
wrongly-shaped plural entries. npm test runs it via catalog.test.mjs.
- Add Russian (src/i18n/locales/ru.json, 833 messages), started from the
community catalog in #312 and reviewed against the current English.
- Fix data-i18n placed on parents that would wipe their children (cockpit
LEVEL and local weather cells, first-run EXPLORE MANUALLY tile), and a
doubled degree sign in the TRACK ACQUIRED signal.
- Rewrite docs/TRANSLATORS.md for the new workflow; drop sections the earlier
merge resurrected in docs/CURRENT-STATE.md.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -4,7 +4,7 @@
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* after the vessel cards moved out of their dedicated canvas renderer.
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*/
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import { t } from '../i18n/index.js';
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import { t, msg } from '../i18n/index.js';
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export const VESSEL_OVERLAY_SOURCE_ID = 'ais-live-vessels';
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/** Existing selector grid size; one ambient winner is retained per cell. */
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@@ -70,25 +70,25 @@ const NUMERIC_TYPE_FAMILIES = {
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// machine values — TYPE_STYLES matches on them and tests pin them — so card
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// text translates only through this map at the presentation boundary.
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const TYPE_DISPLAY_KEYS = Object.freeze({
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FISHING: 'layers.vessel.type.fishing',
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TOWING: 'layers.vessel.type.towing',
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DREDGER: 'layers.vessel.type.dredger',
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'DIVE OPS': 'layers.vessel.type.diveOps',
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MILITARY: 'layers.vessel.type.military',
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SAILING: 'layers.vessel.type.sailing',
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PLEASURE: 'layers.vessel.type.pleasure',
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PILOT: 'layers.vessel.type.pilot',
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SAR: 'layers.vessel.type.sar',
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TUG: 'layers.vessel.type.tug',
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'PORT TENDER': 'layers.vessel.type.portTender',
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'ANTI-POLLUTION': 'layers.vessel.type.antiPollution',
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'LAW ENFORCE': 'layers.vessel.type.lawEnforce',
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MEDICAL: 'layers.vessel.type.medical',
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'HIGH-SPEED': 'layers.vessel.type.highSpeed',
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PASSENGER: 'layers.vessel.type.passenger',
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CARGO: 'layers.vessel.type.cargo',
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TANKER: 'layers.vessel.type.tanker',
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OTHER: 'layers.vessel.type.other',
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FISHING: msg('FISHING'),
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TOWING: msg('TOWING'),
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DREDGER: msg('DREDGER'),
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'DIVE OPS': msg('DIVE OPS'),
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MILITARY: msg('MILITARY'),
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SAILING: msg('SAILING'),
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PLEASURE: msg('PLEASURE'),
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PILOT: msg('PILOT'),
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SAR: msg('SAR'),
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TUG: msg('TUG'),
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'PORT TENDER': msg('PORT TENDER'),
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'ANTI-POLLUTION': msg('ANTI-POLLUTION'),
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'LAW ENFORCE': msg('LAW ENFORCE'),
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MEDICAL: msg('MEDICAL'),
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'HIGH-SPEED': msg('HIGH-SPEED'),
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PASSENGER: msg('PASSENGER'),
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CARGO: msg('CARGO'),
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TANKER: msg('TANKER'),
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OTHER: msg('OTHER'),
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});
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/**
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