refactor(i18n): key messages by English text; add Russian

Replace the semantic keys with the English source text, so code reads as the
UI does and English needs no catalog: t('Save keys'), tn(count, one, other)
for plurals, msg() for text stored in data, and bare data-i18n* markup that
translates the element's own English. Other languages are one flat JSON each.

- Simplify src/i18n: drop namespaces, the configurable locale pair
  (GEV_DEFAULT_LOCALE / GEV_SECONDARY_LOCALE) and its build defines. Locale
  comes from ?lang=, the stored choice, then browser languages.
- Add scripts/i18n.mjs (npm run i18n): extracts every message from t/tn/msg
  and markup, and fails on missing, unused, placeholder-mismatched or
  wrongly-shaped plural entries. npm test runs it via catalog.test.mjs.
- Add Russian (src/i18n/locales/ru.json, 833 messages), started from the
  community catalog in #312 and reviewed against the current English.
- Fix data-i18n placed on parents that would wipe their children (cockpit
  LEVEL and local weather cells, first-run EXPLORE MANUALLY tile), and a
  doubled degree sign in the TRACK ACQUIRED signal.
- Rewrite docs/TRANSLATORS.md for the new workflow; drop sections the earlier
  merge resurrected in docs/CURRENT-STATE.md.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
German KhokhlovandClaude Opus 5.5 committed 2026-10-12 13:48:56 +04:00
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@@ -4,7 +4,7 @@
* after the vessel cards moved out of their dedicated canvas renderer.
*/
import { t } from '../i18n/index.js';
import { t, msg } from '../i18n/index.js';
export const VESSEL_OVERLAY_SOURCE_ID = 'ais-live-vessels';
/** Existing selector grid size; one ambient winner is retained per cell. */
@@ -70,25 +70,25 @@ const NUMERIC_TYPE_FAMILIES = {
// machine values — TYPE_STYLES matches on them and tests pin them — so card
// text translates only through this map at the presentation boundary.
const TYPE_DISPLAY_KEYS = Object.freeze({
FISHING: 'layers.vessel.type.fishing',
TOWING: 'layers.vessel.type.towing',
DREDGER: 'layers.vessel.type.dredger',
'DIVE OPS': 'layers.vessel.type.diveOps',
MILITARY: 'layers.vessel.type.military',
SAILING: 'layers.vessel.type.sailing',
PLEASURE: 'layers.vessel.type.pleasure',
PILOT: 'layers.vessel.type.pilot',
SAR: 'layers.vessel.type.sar',
TUG: 'layers.vessel.type.tug',
'PORT TENDER': 'layers.vessel.type.portTender',
'ANTI-POLLUTION': 'layers.vessel.type.antiPollution',
'LAW ENFORCE': 'layers.vessel.type.lawEnforce',
MEDICAL: 'layers.vessel.type.medical',
'HIGH-SPEED': 'layers.vessel.type.highSpeed',
PASSENGER: 'layers.vessel.type.passenger',
CARGO: 'layers.vessel.type.cargo',
TANKER: 'layers.vessel.type.tanker',
OTHER: 'layers.vessel.type.other',
FISHING: msg('FISHING'),
TOWING: msg('TOWING'),
DREDGER: msg('DREDGER'),
'DIVE OPS': msg('DIVE OPS'),
MILITARY: msg('MILITARY'),
SAILING: msg('SAILING'),
PLEASURE: msg('PLEASURE'),
PILOT: msg('PILOT'),
SAR: msg('SAR'),
TUG: msg('TUG'),
'PORT TENDER': msg('PORT TENDER'),
'ANTI-POLLUTION': msg('ANTI-POLLUTION'),
'LAW ENFORCE': msg('LAW ENFORCE'),
MEDICAL: msg('MEDICAL'),
'HIGH-SPEED': msg('HIGH-SPEED'),
PASSENGER: msg('PASSENGER'),
CARGO: msg('CARGO'),
TANKER: msg('TANKER'),
OTHER: msg('OTHER'),
});
/**