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feat(director): add authored camera directions and anchors
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import test from 'node:test';
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import assert from 'node:assert/strict';
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import { parseSceneDocument, stringifySceneDocument } from './document.js';
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import { normalizeProject } from '../scenes/project.js';
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import { resolveCameraMove, sampleCameraMove } from './camera.js';
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import { sceneSeekState } from './timeline.js';
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const fixture = () => ({
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version: 4,
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scenes: [
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{
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id: 'scene',
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title: 'Cross the dateline',
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anchors: [
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{
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id: 'west',
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title: 'Start',
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lat: 10,
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lon: 179,
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alt: 400,
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altitudeReference: 'ellipsoid',
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},
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{
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id: 'east',
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title: 'End',
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lat: 12,
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lon: -179,
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alt: 800,
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altitudeReference: 'ellipsoid',
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},
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],
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shots: [
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{
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id: 'move',
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title: 'Cross',
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durationSec: 4,
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holdSec: 2,
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camera: { anchorId: 'east', heading: 10, pitch: 0, roll: 0 },
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move: {
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from: { anchorId: 'west', heading: 350, pitch: -40, roll: 0 },
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easing: 'linear',
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},
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},
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],
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},
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],
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});
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test('version 4 retains anchor identity, references and explicit move edits through normalization', () => {
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const raw = fixture();
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const project = normalizeProject(parseSceneDocument(JSON.stringify(raw)));
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assert.deepEqual(project.scenes[0].anchors, raw.scenes[0].anchors);
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assert.deepEqual(
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project.scenes[0].shots[0].move,
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raw.scenes[0].shots[0].move,
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);
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assert.deepEqual(
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project.scenes[0].shots[0].camera,
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raw.scenes[0].shots[0].camera,
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);
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assert.deepEqual(
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normalizeProject(parseSceneDocument(stringifySceneDocument(project))),
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project,
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);
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});
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test('v3 unversioned bloom already uses scale 2 and is not migrated again in v4', () => {
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const project = normalizeProject(
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parseSceneDocument(
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JSON.stringify({
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version: 3,
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scenes: [
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{ shots: [{ visual: { bloom: { enabled: true, intensity: 50 } } }] },
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],
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}),
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),
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);
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assert.equal(project.version, 4);
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assert.equal(project.scenes[0].shots[0].visual.bloom.intensity, 50);
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});
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test('move endpoints, easing, shortest arcs and hold agree with scene seeking', () => {
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const scene = normalizeProject(parseSceneDocument(JSON.stringify(fixture())))
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.scenes[0];
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const move = resolveCameraMove(scene, scene.shots[0]);
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const midpoint = sampleCameraMove(move, 0.5);
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assert.equal(midpoint.lon, -180);
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assert.equal(midpoint.heading, 360);
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assert.equal(midpoint.lat, 11);
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assert.equal(midpoint.alt, 600);
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assert.equal(midpoint.pitch, -20);
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const seek = (p) =>
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sceneSeekState(
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scene,
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p,
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(_, shot) => shot.durationSec + shot.holdSec,
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(_, shot) => shot.holdSec,
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);
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assert.deepEqual(seek(1 / 3).camera, midpoint);
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assert.deepEqual(seek(0).camera, move.from);
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assert.deepEqual(seek(5 / 6).camera, move.to);
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assert.equal(seek(5 / 6).holdElapsedSec, 1);
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assert.deepEqual(
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seek(1 / 3).camera,
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midpoint,
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'backward seek is independent of previous viewport state',
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);
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assert.equal(
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sampleCameraMove({ ...move, easing: 'cubic-in-out' }, 0.25).lat,
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10.125,
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);
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assert.deepEqual(sampleCameraMove(move, 1), move.to);
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});
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test('unknown anchors, duplicate IDs, mixed references, bad easing and unspecified altitude are rejected', () => {
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for (const mutate of [
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(s) => {
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s.shots[0].camera.anchorId = 'missing';
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},
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(s) => {
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s.anchors[1].id = 'west';
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},
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(s) => {
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s.anchors[0].altitudeReference = 'terrain';
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},
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(s) => {
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delete s.anchors[0].altitudeReference;
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},
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(s) => {
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s.shots[0].camera.lon = 1;
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},
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(s) => {
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s.shots[0].move.easing = 'bounce';
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},
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(s) => {
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s.shots[0].move.from = { lat: 1, lon: 2, alt: 3 };
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},
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(s) => {
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s.shots[0].durationSec = 0;
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},
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(s) => {
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delete s.shots[0].holdSec;
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},
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]) {
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const project = fixture();
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mutate(project.scenes[0]);
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assert.throws(() => parseSceneDocument(JSON.stringify(project)), {
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name: 'SceneDocumentError',
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});
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}
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const old = fixture();
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old.version = 3;
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assert.throws(
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() => parseSceneDocument(JSON.stringify(old)),
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/unsupported field/,
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);
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});
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