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feat(director): add authored camera directions and anchors
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/** Portable camera poses and authored motion. Angles are degrees; heights are ellipsoidal meters. */
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/** Resolve an inline pose or a scene-local geographic anchor without modifying authored state. */
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export function resolveCameraPose(scene, camera) {
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if (!camera) return null;
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const position = camera.anchorId
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? scene?.anchors?.find(({ id }) => id === camera.anchorId)
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: camera;
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if (!position) throw new Error('Camera anchor is unavailable');
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return {
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lat: position.lat,
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lon: position.lon,
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alt: position.alt,
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heading: camera.heading ?? 0,
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pitch: camera.pitch ?? -35,
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roll: camera.roll ?? 0,
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};
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}
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/** Resolve both authored endpoints. An explicit move never depends on the live viewport. */
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export function resolveCameraMove(scene, shot) {
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if (!shot?.move) return null;
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return {
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from: resolveCameraPose(scene, shot.move.from),
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to: resolveCameraPose(scene, shot.camera),
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easing: shot.move.easing,
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durationSec: shot.durationSec,
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};
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}
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/** Sample the same authored curve for playback and seeking, taking the short longitude/angle arc. */
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export function sampleCameraMove(move, progress) {
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const t = Math.max(0, Math.min(1, Number(progress) || 0));
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if (t === 0) return { ...move.from };
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if (t === 1) return { ...move.to };
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const eased =
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move.easing === 'linear'
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? t
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: t < 0.5
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? 4 * t ** 3
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: 1 - (-2 * t + 2) ** 3 / 2;
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const lerp = (a, b) => a + (b - a) * eased;
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const angle = (a, b) =>
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a + (((((b - a + 540) % 360) + 360) % 360) - 180) * eased;
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const { from, to } = move;
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return {
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lat: lerp(from.lat, to.lat),
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lon: ((((angle(from.lon, to.lon) + 180) % 360) + 360) % 360) - 180,
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alt: lerp(from.alt, to.alt),
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heading: angle(from.heading, to.heading),
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pitch: lerp(from.pitch, to.pitch),
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roll: angle(from.roll, to.roll),
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};
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}
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