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https://github.com/bilawalsidhu/gods-eye-view.git
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feat(director): add authored camera directions and anchors
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@@ -0,0 +1,54 @@
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/** Portable camera poses and authored motion. Angles are degrees; heights are ellipsoidal meters. */
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/** Resolve an inline pose or a scene-local geographic anchor without modifying authored state. */
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export function resolveCameraPose(scene, camera) {
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if (!camera) return null;
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const position = camera.anchorId
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? scene?.anchors?.find(({ id }) => id === camera.anchorId)
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: camera;
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if (!position) throw new Error('Camera anchor is unavailable');
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return {
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lat: position.lat,
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lon: position.lon,
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alt: position.alt,
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heading: camera.heading ?? 0,
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pitch: camera.pitch ?? -35,
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roll: camera.roll ?? 0,
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};
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}
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/** Resolve both authored endpoints. An explicit move never depends on the live viewport. */
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export function resolveCameraMove(scene, shot) {
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if (!shot?.move) return null;
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return {
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from: resolveCameraPose(scene, shot.move.from),
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to: resolveCameraPose(scene, shot.camera),
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easing: shot.move.easing,
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durationSec: shot.durationSec,
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};
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}
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/** Sample the same authored curve for playback and seeking, taking the short longitude/angle arc. */
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export function sampleCameraMove(move, progress) {
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const t = Math.max(0, Math.min(1, Number(progress) || 0));
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if (t === 0) return { ...move.from };
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if (t === 1) return { ...move.to };
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const eased =
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move.easing === 'linear'
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? t
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: t < 0.5
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? 4 * t ** 3
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: 1 - (-2 * t + 2) ** 3 / 2;
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const lerp = (a, b) => a + (b - a) * eased;
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const angle = (a, b) =>
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a + (((((b - a + 540) % 360) + 360) % 360) - 180) * eased;
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const { from, to } = move;
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return {
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lat: lerp(from.lat, to.lat),
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lon: ((((angle(from.lon, to.lon) + 180) % 360) + 360) % 360) - 180,
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alt: lerp(from.alt, to.alt),
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heading: angle(from.heading, to.heading),
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pitch: lerp(from.pitch, to.pitch),
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roll: angle(from.roll, to.roll),
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};
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}
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@@ -0,0 +1,153 @@
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import test from 'node:test';
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import assert from 'node:assert/strict';
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import { parseSceneDocument, stringifySceneDocument } from './document.js';
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import { normalizeProject } from '../scenes/project.js';
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import { resolveCameraMove, sampleCameraMove } from './camera.js';
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import { sceneSeekState } from './timeline.js';
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const fixture = () => ({
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version: 4,
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scenes: [
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{
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id: 'scene',
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title: 'Cross the dateline',
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anchors: [
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{
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id: 'west',
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title: 'Start',
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lat: 10,
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lon: 179,
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alt: 400,
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altitudeReference: 'ellipsoid',
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},
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{
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id: 'east',
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title: 'End',
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lat: 12,
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lon: -179,
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alt: 800,
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altitudeReference: 'ellipsoid',
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},
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],
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shots: [
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{
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id: 'move',
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title: 'Cross',
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durationSec: 4,
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holdSec: 2,
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camera: { anchorId: 'east', heading: 10, pitch: 0, roll: 0 },
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move: {
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from: { anchorId: 'west', heading: 350, pitch: -40, roll: 0 },
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easing: 'linear',
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},
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},
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],
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},
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],
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});
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test('version 4 retains anchor identity, references and explicit move edits through normalization', () => {
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const raw = fixture();
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const project = normalizeProject(parseSceneDocument(JSON.stringify(raw)));
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assert.deepEqual(project.scenes[0].anchors, raw.scenes[0].anchors);
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assert.deepEqual(
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project.scenes[0].shots[0].move,
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raw.scenes[0].shots[0].move,
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);
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assert.deepEqual(
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project.scenes[0].shots[0].camera,
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raw.scenes[0].shots[0].camera,
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);
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assert.deepEqual(
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normalizeProject(parseSceneDocument(stringifySceneDocument(project))),
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project,
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);
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});
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test('v3 unversioned bloom already uses scale 2 and is not migrated again in v4', () => {
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const project = normalizeProject(
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parseSceneDocument(
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JSON.stringify({
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version: 3,
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scenes: [
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{ shots: [{ visual: { bloom: { enabled: true, intensity: 50 } } }] },
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],
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}),
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),
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);
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assert.equal(project.version, 4);
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assert.equal(project.scenes[0].shots[0].visual.bloom.intensity, 50);
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});
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test('move endpoints, easing, shortest arcs and hold agree with scene seeking', () => {
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const scene = normalizeProject(parseSceneDocument(JSON.stringify(fixture())))
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.scenes[0];
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const move = resolveCameraMove(scene, scene.shots[0]);
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const midpoint = sampleCameraMove(move, 0.5);
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assert.equal(midpoint.lon, -180);
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assert.equal(midpoint.heading, 360);
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assert.equal(midpoint.lat, 11);
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assert.equal(midpoint.alt, 600);
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assert.equal(midpoint.pitch, -20);
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const seek = (p) =>
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sceneSeekState(
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scene,
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p,
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(_, shot) => shot.durationSec + shot.holdSec,
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(_, shot) => shot.holdSec,
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);
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assert.deepEqual(seek(1 / 3).camera, midpoint);
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assert.deepEqual(seek(0).camera, move.from);
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assert.deepEqual(seek(5 / 6).camera, move.to);
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assert.equal(seek(5 / 6).holdElapsedSec, 1);
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assert.deepEqual(
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seek(1 / 3).camera,
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midpoint,
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'backward seek is independent of previous viewport state',
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);
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assert.equal(
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sampleCameraMove({ ...move, easing: 'cubic-in-out' }, 0.25).lat,
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10.125,
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);
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assert.deepEqual(sampleCameraMove(move, 1), move.to);
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});
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test('unknown anchors, duplicate IDs, mixed references, bad easing and unspecified altitude are rejected', () => {
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for (const mutate of [
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(s) => {
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s.shots[0].camera.anchorId = 'missing';
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},
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(s) => {
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s.anchors[1].id = 'west';
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},
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(s) => {
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s.anchors[0].altitudeReference = 'terrain';
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},
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(s) => {
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delete s.anchors[0].altitudeReference;
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},
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(s) => {
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s.shots[0].camera.lon = 1;
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},
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(s) => {
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s.shots[0].move.easing = 'bounce';
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},
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(s) => {
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s.shots[0].move.from = { lat: 1, lon: 2, alt: 3 };
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},
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(s) => {
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s.shots[0].durationSec = 0;
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},
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(s) => {
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delete s.shots[0].holdSec;
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},
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]) {
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const project = fixture();
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mutate(project.scenes[0]);
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assert.throws(() => parseSceneDocument(JSON.stringify(project)), {
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name: 'SceneDocumentError',
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});
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}
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const old = fixture();
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old.version = 3;
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assert.throws(
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() => parseSceneDocument(JSON.stringify(old)),
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/unsupported field/,
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);
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});
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@@ -0,0 +1,88 @@
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import {
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fields,
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string,
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number,
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optional,
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array,
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fail,
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uniqueId,
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} from './documentFields.js';
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const POSITION = { lat: [-90, 90], lon: [-180, 180], alt: [-12000, 1e9] };
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const ORIENTATION = {
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heading: [-360, 360],
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pitch: [-90, 90],
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roll: [-360, 360],
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};
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function coordinates(value, path, bounds, required, legacy) {
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for (const [key, range] of Object.entries(bounds)) {
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if (required || Object.hasOwn(value, key))
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number(value[key], `${path}.${key}`, ...range, legacy);
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}
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}
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function reference(value, path) {
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if (value !== 'ellipsoid')
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fail(
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path,
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'expected ellipsoid height in meters; terrain-relative heights are not supported',
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);
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}
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function pose(value, path, version, anchorIds, explicit = false) {
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const anchored = version >= 4 && Object.hasOwn(value || {}, 'anchorId');
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fields(value, path, [
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...Object.keys(ORIENTATION),
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...(anchored
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? ['anchorId']
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: [
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...Object.keys(POSITION),
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...(version >= 4 ? ['altitudeReference'] : []),
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]),
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]);
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coordinates(value, path, ORIENTATION, false, version < 3);
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if (anchored) {
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string(value.anchorId, `${path}.anchorId`);
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if (!anchorIds.has(value.anchorId))
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fail(`${path}.anchorId`, 'unknown scene anchor');
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} else {
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coordinates(value, path, POSITION, explicit, version < 3);
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if (explicit || Object.hasOwn(value, 'altitudeReference'))
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reference(value.altitudeReference, `${path}.altitudeReference`);
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}
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}
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/** Validate scene-local anchor IDs, camera references and explicit motion without reading terrain or applying state. */
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export function validateSceneCameras(scene, path, version) {
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const anchorIds = new Set();
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optional(scene, 'anchors', path, (anchors, field) => {
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array(anchors, field, 1024);
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anchors.forEach((anchor, i) => {
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const at = `${field}[${i}]`;
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fields(anchor, at, [
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'id',
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'title',
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...Object.keys(POSITION),
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'altitudeReference',
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]);
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string(anchor.id, `${at}.id`);
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uniqueId(anchor, at, anchorIds);
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optional(anchor, 'title', at, (v, p) => string(v, p, 4096));
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coordinates(anchor, at, POSITION, true, false);
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reference(anchor.altitudeReference, `${at}.altitudeReference`);
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});
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});
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scene.shots.forEach((shot, index) => {
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const at = `${path}.shots[${index}]`;
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optional(shot, 'move', at, (move, field) => {
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fields(move, field, ['from', 'easing']);
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if (!['linear', 'cubic-in-out'].includes(move.easing))
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fail(`${field}.easing`, 'expected linear or cubic-in-out');
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pose(move.from, `${field}.from`, version, anchorIds, true);
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pose(shot.camera, `${at}.camera`, version, anchorIds, true);
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number(shot.durationSec, `${at}.durationSec`, 0.2, 86400, false);
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number(shot.holdSec, `${at}.holdSec`, 0, 86400, false);
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});
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optional(shot, 'camera', at, (camera, field) =>
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pose(camera, field, version, anchorIds),
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);
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});
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}
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+21
-110
@@ -1,98 +1,21 @@
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/** Bounded, renderer-independent validation for authored scene documents. */
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export const SCENE_DOCUMENT_VERSION = 3;
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export const SCENE_DOCUMENT_LIMITS = Object.freeze({
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bytes: 5 * 1024 * 1024,
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scenes: 256,
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shots: 10000,
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collection: 10000,
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depth: 24,
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nodes: 200000,
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string: 65536,
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});
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import {
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SCENE_DOCUMENT_LIMITS,
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fail,
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object,
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fields,
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string,
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number,
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optional,
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array,
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ids,
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uniqueId,
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jsonTree,
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} from './documentFields.js';
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import { validateSceneCameras } from './cameraDocument.js';
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export { SCENE_DOCUMENT_LIMITS, SceneDocumentError } from './documentFields.js';
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export const SCENE_DOCUMENT_VERSION = 4;
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/** A project error identifies a field without echoing its supplied value. */
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export class SceneDocumentError extends Error {
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constructor(path, reason) {
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super(`${path}: ${reason}`);
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this.name = 'SceneDocumentError';
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this.path = path;
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}
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}
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const fail = (path, reason) => {
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throw new SceneDocumentError(path, reason);
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};
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const object = (value, path) => {
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if (!value || typeof value !== 'object' || Array.isArray(value))
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fail(path, 'expected an object');
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};
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function fields(value, path, allowed) {
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object(value, path);
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for (const key of Object.keys(value)) {
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if (!allowed.includes(key)) fail(`${path}.${key}`, 'unsupported field');
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}
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}
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function string(value, path, max = 256) {
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if (typeof value !== 'string' || !value.trim() || value.length > max)
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fail(path, `expected nonempty text, at most ${max} characters`);
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}
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function number(value, path, min, max, legacy) {
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const numeric =
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legacy && typeof value === 'string' && value.trim() ? Number(value) : value;
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if (
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typeof numeric !== 'number' ||
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!Number.isFinite(numeric) ||
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numeric < min ||
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numeric > max
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)
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fail(path, `expected a number from ${min} to ${max}`);
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}
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function optional(value, key, path, check) {
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if (Object.hasOwn(value, key)) check(value[key], `${path}.${key}`);
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}
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function array(value, path, max = SCENE_DOCUMENT_LIMITS.collection) {
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if (!Array.isArray(value) || value.length > max)
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fail(path, `expected an array of at most ${max} entries`);
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}
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function ids(value, path) {
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array(value, path);
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value.forEach((id, index) => string(id, `${path}[${index}]`));
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}
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function uniqueId(value, path, seen) {
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if (!Object.hasOwn(value, 'id')) return; // Legacy omissions receive an ID once during migration.
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string(value.id, `${path}.id`);
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if (seen.has(value.id)) fail(`${path}.id`, 'duplicate ID');
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seen.add(value.id);
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}
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function jsonTree(value, path, budget, depth = 0) {
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if (
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++budget.nodes > SCENE_DOCUMENT_LIMITS.nodes ||
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depth > SCENE_DOCUMENT_LIMITS.depth
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)
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fail(path, 'project complexity limit exceeded');
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if (value === null || typeof value === 'boolean') return;
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if (typeof value === 'string') {
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if (value.length > SCENE_DOCUMENT_LIMITS.string)
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fail(path, 'text is too long');
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return;
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}
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if (typeof value === 'number' && Number.isFinite(value)) return;
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if (!value || typeof value !== 'object') fail(path, 'expected a JSON value');
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if (
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Object.getPrototypeOf(value) !== Object.prototype &&
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!Array.isArray(value) &&
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Object.getPrototypeOf(value) !== null
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)
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fail(path, 'expected a JSON object');
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const entries = Object.entries(value);
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if (entries.length > SCENE_DOCUMENT_LIMITS.collection)
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fail(path, 'too many entries');
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for (const [key, child] of entries) {
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if (['__proto__', 'constructor', 'prototype'].includes(key))
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fail(path, 'unsafe object key');
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if (key.length > 256) fail(path, 'field name is too long');
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jsonTree(child, `${path}.${key}`, budget, depth + 1);
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}
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}
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function visual(value, path, legacy) {
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fields(value, path, [
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'style',
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@@ -141,8 +64,8 @@ export function validateSceneDocument(project) {
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'installedBuiltInSceneIds',
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'scenes',
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]);
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const version = project.version ?? 1;
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if (![1, 2, 3].includes(version))
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const version = Object.hasOwn(project, 'version') ? project.version : 1;
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if (![1, 2, 3, 4].includes(version))
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fail('$.version', 'unsupported scene project version');
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const legacy = version < 3;
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for (const key of ['createdAt', 'updatedAt'])
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@@ -159,6 +82,7 @@ export function validateSceneDocument(project) {
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'releaseLayerIds',
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'appliedShotPacks',
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'shots',
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...(version >= 4 ? ['anchors'] : []),
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]);
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uniqueId(scene, path, sceneIds);
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optional(scene, 'title', path, (v, p) => string(v, p, 4096));
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@@ -198,6 +122,7 @@ export function validateSceneDocument(project) {
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'layers',
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'sourcePackId',
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'sourcePackVersion',
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...(version >= 4 ? ['move'] : []),
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]);
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uniqueId(shot, at, shotIds);
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optional(shot, 'title', at, (v, p) => string(v, p, 4096));
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@@ -209,21 +134,6 @@ export function validateSceneDocument(project) {
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number(v, p, 0, 86400, legacy),
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);
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optional(shot, 'holdSec', at, (v, p) => number(v, p, 0, 86400, legacy));
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optional(shot, 'camera', at, (camera, field) => {
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const bounds = {
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lat: [-90, 90],
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lon: [-180, 180],
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alt: [-12000, 1e9],
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heading: [-360, 360],
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pitch: [-90, 90],
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roll: [-360, 360],
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};
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fields(camera, field, Object.keys(bounds));
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for (const [key, range] of Object.entries(bounds))
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optional(camera, key, field, (v, p) =>
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number(v, p, ...range, legacy),
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);
|
||||
});
|
||||
optional(shot, 'visual', at, (v, p) => visual(v, p, legacy));
|
||||
optional(shot, 'layers', at, (layers, field) => {
|
||||
object(layers, field);
|
||||
@@ -238,6 +148,7 @@ export function validateSceneDocument(project) {
|
||||
}
|
||||
});
|
||||
});
|
||||
validateSceneCameras(scene, path, version);
|
||||
});
|
||||
return project;
|
||||
}
|
||||
|
||||
@@ -59,7 +59,7 @@ test('v1/v2 bloom migrates once; IDs, edits, pack bindings and zero holds surviv
|
||||
const migrated = normalizeProject(
|
||||
parseSceneDocument(JSON.stringify(project)),
|
||||
);
|
||||
assert.equal(migrated.version, 3);
|
||||
assert.equal(migrated.version, 4);
|
||||
assert.equal(migrated.scenes[0].shots[0].visual.bloom.intensity, 150);
|
||||
assert.equal(migrated.scenes[0].shots[0].id, 'shot');
|
||||
assert.deepEqual(
|
||||
|
||||
@@ -0,0 +1,94 @@
|
||||
/** Shared bounded JSON and field checks for scene formats. */
|
||||
export const SCENE_DOCUMENT_LIMITS = Object.freeze({
|
||||
bytes: 5 * 1024 * 1024,
|
||||
scenes: 256,
|
||||
shots: 10000,
|
||||
collection: 10000,
|
||||
depth: 24,
|
||||
nodes: 200000,
|
||||
string: 65536,
|
||||
});
|
||||
|
||||
/** A project error identifies a field without echoing its supplied value. */
|
||||
export class SceneDocumentError extends Error {
|
||||
constructor(path, reason) {
|
||||
super(`${path}: ${reason}`);
|
||||
this.name = 'SceneDocumentError';
|
||||
this.path = path;
|
||||
}
|
||||
}
|
||||
export const fail = (path, reason) => {
|
||||
throw new SceneDocumentError(path, reason);
|
||||
};
|
||||
export const object = (value, path) => {
|
||||
if (!value || typeof value !== 'object' || Array.isArray(value))
|
||||
fail(path, 'expected an object');
|
||||
};
|
||||
export function fields(value, path, allowed) {
|
||||
object(value, path);
|
||||
for (const key of Object.keys(value)) {
|
||||
if (!allowed.includes(key)) fail(`${path}.${key}`, 'unsupported field');
|
||||
}
|
||||
}
|
||||
export function string(value, path, max = 256) {
|
||||
if (typeof value !== 'string' || !value.trim() || value.length > max)
|
||||
fail(path, `expected nonempty text, at most ${max} characters`);
|
||||
}
|
||||
export function number(value, path, min, max, legacy) {
|
||||
const numeric =
|
||||
legacy && typeof value === 'string' && value.trim() ? Number(value) : value;
|
||||
if (
|
||||
typeof numeric !== 'number' ||
|
||||
!Number.isFinite(numeric) ||
|
||||
numeric < min ||
|
||||
numeric > max
|
||||
)
|
||||
fail(path, `expected a number from ${min} to ${max}`);
|
||||
}
|
||||
export function optional(value, key, path, check) {
|
||||
if (Object.hasOwn(value, key)) check(value[key], `${path}.${key}`);
|
||||
}
|
||||
export function array(value, path, max = SCENE_DOCUMENT_LIMITS.collection) {
|
||||
if (!Array.isArray(value) || value.length > max)
|
||||
fail(path, `expected an array of at most ${max} entries`);
|
||||
}
|
||||
export function ids(value, path) {
|
||||
array(value, path);
|
||||
value.forEach((id, index) => string(id, `${path}[${index}]`));
|
||||
}
|
||||
export function uniqueId(value, path, seen) {
|
||||
if (!Object.hasOwn(value, 'id')) return; // Legacy omissions receive an ID once during migration.
|
||||
string(value.id, `${path}.id`);
|
||||
if (seen.has(value.id)) fail(`${path}.id`, 'duplicate ID');
|
||||
seen.add(value.id);
|
||||
}
|
||||
export function jsonTree(value, path, budget, depth = 0) {
|
||||
if (
|
||||
++budget.nodes > SCENE_DOCUMENT_LIMITS.nodes ||
|
||||
depth > SCENE_DOCUMENT_LIMITS.depth
|
||||
)
|
||||
fail(path, 'project complexity limit exceeded');
|
||||
if (value === null || typeof value === 'boolean') return;
|
||||
if (typeof value === 'string') {
|
||||
if (value.length > SCENE_DOCUMENT_LIMITS.string)
|
||||
fail(path, 'text is too long');
|
||||
return;
|
||||
}
|
||||
if (typeof value === 'number' && Number.isFinite(value)) return;
|
||||
if (!value || typeof value !== 'object') fail(path, 'expected a JSON value');
|
||||
if (
|
||||
Object.getPrototypeOf(value) !== Object.prototype &&
|
||||
!Array.isArray(value) &&
|
||||
Object.getPrototypeOf(value) !== null
|
||||
)
|
||||
fail(path, 'expected a JSON object');
|
||||
const entries = Object.entries(value);
|
||||
if (entries.length > SCENE_DOCUMENT_LIMITS.collection)
|
||||
fail(path, 'too many entries');
|
||||
for (const [key, child] of entries) {
|
||||
if (['__proto__', 'constructor', 'prototype'].includes(key))
|
||||
fail(path, 'unsafe object key');
|
||||
if (key.length > 256) fail(path, 'field name is too long');
|
||||
jsonTree(child, `${path}.${key}`, budget, depth + 1);
|
||||
}
|
||||
}
|
||||
@@ -112,3 +112,9 @@ export {
|
||||
SCENE_DOCUMENT_VERSION,
|
||||
SCENE_DOCUMENT_LIMITS,
|
||||
} from './document.js';
|
||||
|
||||
export {
|
||||
resolveCameraPose,
|
||||
resolveCameraMove,
|
||||
sampleCameraMove,
|
||||
} from './camera.js';
|
||||
@@ -1,3 +1,9 @@
|
||||
import {
|
||||
resolveCameraPose,
|
||||
resolveCameraMove,
|
||||
sampleCameraMove,
|
||||
} from './camera.js';
|
||||
|
||||
const DEFAULT_SHOT_DURATION_SEC = 4;
|
||||
const clamp01 = (value) => Math.max(0, Math.min(1, value));
|
||||
|
||||
@@ -78,7 +84,12 @@ export function sceneSeekState(scene, progress, durationForShot, holdForShot) {
|
||||
const holdElapsedSec = Math.max(0, shotElapsedSec - flightDurationSec);
|
||||
const holdProgress =
|
||||
holdDurationSec > 0 ? clamp01(holdElapsedSec / holdDurationSec) : 1;
|
||||
const previousCamera = scene.shots[shotIndex - 1]?.camera || shot.camera;
|
||||
const targetCamera = resolveCameraPose(scene, shot.camera);
|
||||
const previousCamera = resolveCameraPose(
|
||||
scene,
|
||||
scene.shots[shotIndex - 1]?.camera || shot.camera,
|
||||
);
|
||||
const move = resolveCameraMove(scene, shot);
|
||||
return {
|
||||
sceneProgress: totalSec > 0 ? targetSec / totalSec : 0,
|
||||
sceneElapsedSec: targetSec,
|
||||
@@ -92,6 +103,8 @@ export function sceneSeekState(scene, progress, durationForShot, holdForShot) {
|
||||
holdElapsedSec,
|
||||
cameraProgress,
|
||||
holdProgress,
|
||||
camera: cameraAtProgress(previousCamera, shot.camera, cameraProgress),
|
||||
camera: move
|
||||
? sampleCameraMove(move, cameraProgress)
|
||||
: cameraAtProgress(previousCamera, targetCamera, cameraProgress),
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,70 @@
|
||||
import { sampleCameraMove } from '../director/camera.js';
|
||||
|
||||
/** Own one authored camera animation and settle it immediately on cancellation or replacement. */
|
||||
export function createCameraMotion({
|
||||
applyPose,
|
||||
now = () => performance.now(),
|
||||
requestFrame = (callback) => requestAnimationFrame(callback),
|
||||
cancelFrame = (handle) => cancelAnimationFrame(handle),
|
||||
} = {}) {
|
||||
let active = null;
|
||||
let disposed = false;
|
||||
const cancel = () => active?.finish(false);
|
||||
return {
|
||||
get active() {
|
||||
return active !== null;
|
||||
},
|
||||
cancel,
|
||||
destroy() {
|
||||
disposed = true;
|
||||
cancel();
|
||||
},
|
||||
play(move, token) {
|
||||
cancel();
|
||||
if (disposed || token?.cancelled || token?.signal?.aborted)
|
||||
return Promise.resolve(false);
|
||||
if (!Number.isFinite(move.durationSec) || move.durationSec <= 0)
|
||||
throw new RangeError('Camera move duration must be positive');
|
||||
return new Promise((resolve, reject) => {
|
||||
const run = { handle: null, finish: null };
|
||||
const startedAt = now();
|
||||
const onAbort = () => run.finish(false);
|
||||
run.finish = (completed, error) => {
|
||||
if (active !== run) return;
|
||||
active = null;
|
||||
if (run.handle !== null) cancelFrame(run.handle);
|
||||
token?.signal?.removeEventListener('abort', onAbort);
|
||||
if (error) reject(error);
|
||||
else resolve(completed);
|
||||
};
|
||||
active = run;
|
||||
token?.signal?.addEventListener('abort', onAbort, { once: true });
|
||||
const tick = () => {
|
||||
if (active !== run) return;
|
||||
run.handle = null;
|
||||
if (disposed || token?.cancelled || token?.signal?.aborted) {
|
||||
run.finish(false);
|
||||
return;
|
||||
}
|
||||
try {
|
||||
const progress = Math.min(
|
||||
1,
|
||||
Math.max(0, (now() - startedAt) / (move.durationSec * 1000)),
|
||||
);
|
||||
if (applyPose(sampleCameraMove(move, progress)) === false) {
|
||||
run.finish(false);
|
||||
return;
|
||||
}
|
||||
// Applying a pose can synchronously transfer camera ownership.
|
||||
if (active !== run) return;
|
||||
if (progress >= 1) run.finish(true);
|
||||
else run.handle = requestFrame(tick);
|
||||
} catch (error) {
|
||||
run.finish(false, error);
|
||||
}
|
||||
};
|
||||
tick();
|
||||
});
|
||||
},
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,85 @@
|
||||
import test from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
import { createCameraMotion } from './cameraMotion.js';
|
||||
const move = {
|
||||
durationSec: 2,
|
||||
easing: 'linear',
|
||||
from: { lat: 0, lon: 0, alt: 100, heading: 0, pitch: 0, roll: 0 },
|
||||
to: { lat: 2, lon: 2, alt: 200, heading: 0, pitch: 0, roll: 0 },
|
||||
};
|
||||
function harness(apply) {
|
||||
let time = 0;
|
||||
let next = 0;
|
||||
const frames = new Map();
|
||||
const poses = [];
|
||||
const owner = createCameraMotion({
|
||||
now: () => time,
|
||||
requestFrame: (cb) => {
|
||||
const id = ++next;
|
||||
frames.set(id, cb);
|
||||
return id;
|
||||
},
|
||||
cancelFrame: (id) => frames.delete(id),
|
||||
applyPose: (pose) => {
|
||||
poses.push(pose);
|
||||
return apply?.(pose);
|
||||
},
|
||||
});
|
||||
return {
|
||||
owner,
|
||||
frames,
|
||||
poses,
|
||||
tick(ms) {
|
||||
time = ms;
|
||||
const callbacks = [...frames.values()];
|
||||
frames.clear();
|
||||
callbacks.forEach((cb) => cb());
|
||||
},
|
||||
};
|
||||
}
|
||||
test('motion uses the authored curve and releases the frame on completion', async () => {
|
||||
const h = harness();
|
||||
const done = h.owner.play(move, { cancelled: false });
|
||||
assert.deepEqual(h.poses[0], move.from);
|
||||
h.tick(1000);
|
||||
assert.equal(h.poses.at(-1).alt, 150);
|
||||
h.tick(2000);
|
||||
assert.equal(await done, true);
|
||||
assert.deepEqual(h.poses.at(-1), move.to);
|
||||
assert.equal(h.frames.size, 0);
|
||||
assert.equal(h.owner.active, false);
|
||||
});
|
||||
test('abort and replacement settle immediately and revoke already queued callbacks', async () => {
|
||||
const h = harness();
|
||||
const abort = new AbortController();
|
||||
const first = h.owner.play(move, { signal: abort.signal });
|
||||
const stale = [...h.frames.values()][0];
|
||||
abort.abort();
|
||||
assert.equal(await first, false);
|
||||
const second = h.owner.play(move, {});
|
||||
const count = h.poses.length;
|
||||
stale();
|
||||
assert.equal(h.poses.length, count);
|
||||
h.owner.destroy();
|
||||
assert.equal(await second, false);
|
||||
assert.equal(h.frames.size, 0);
|
||||
assert.equal(await h.owner.play(move, {}), false);
|
||||
});
|
||||
test('synchronous cancellation from pose application schedules no abandoned frame', async () => {
|
||||
let owner;
|
||||
const h = harness(() => owner.cancel());
|
||||
owner = h.owner;
|
||||
assert.equal(await owner.play(move, {}), false);
|
||||
assert.equal(h.frames.size, 0);
|
||||
});
|
||||
test('failed pose application settles and invalid durations cannot schedule a loop', async () => {
|
||||
const h = harness(() => {
|
||||
throw new Error('camera unavailable');
|
||||
});
|
||||
await assert.rejects(h.owner.play(move, {}), /camera unavailable/);
|
||||
assert.equal(h.frames.size, 0);
|
||||
assert.throws(
|
||||
() => h.owner.play({ ...move, durationSec: 0 }, {}),
|
||||
/duration/,
|
||||
);
|
||||
});
|
||||
+71
-15
@@ -12,6 +12,8 @@
|
||||
* State is persisted to localStorage and can be exported/imported as JSON.
|
||||
*/
|
||||
|
||||
import { resolveCameraPose, resolveCameraMove } from '../director/camera.js';
|
||||
import { createCameraMotion } from './cameraMotion.js';
|
||||
import { createStateChannel } from '../app/stateChannel.js';
|
||||
import { SceneControls } from '../ui/scenes.js';
|
||||
import { buildPlaybackQueue, playSceneQueue } from '../director/playback.js';
|
||||
@@ -84,6 +86,22 @@ export class SceneDirector {
|
||||
this.dataManager = dataManager;
|
||||
this._isMapStackAvailable = isMapStackAvailable;
|
||||
this._scenePacks = scenePacks;
|
||||
this._cameraMotion = createCameraMotion({
|
||||
applyPose: (pose) => this._setCameraView(pose),
|
||||
});
|
||||
const yieldCamera = () => {
|
||||
if (this._usesAuthoredCamera && !this._claimingCamera)
|
||||
this.stopScene('Camera ownership changed');
|
||||
};
|
||||
this._cameraHandoffUnsubscribe =
|
||||
styleManager.subscribeCameraHandoff?.(yieldCamera);
|
||||
const canvas = viewer.scene?.canvas;
|
||||
for (const event of ['pointerdown', 'wheel'])
|
||||
canvas?.addEventListener(event, yieldCamera, { passive: true });
|
||||
this._removeCameraInput = () => {
|
||||
for (const event of ['pointerdown', 'wheel'])
|
||||
canvas?.removeEventListener(event, yieldCamera);
|
||||
};
|
||||
|
||||
/** @type {boolean} True while a scene run is in progress */
|
||||
this._running = false;
|
||||
@@ -179,6 +197,9 @@ export class SceneDirector {
|
||||
this._destroyed = true;
|
||||
this._sceneSeekGeneration++;
|
||||
this._visibilityUnsubscribe?.();
|
||||
this._cameraHandoffUnsubscribe?.();
|
||||
this._removeCameraInput?.();
|
||||
this._cameraMotion?.destroy();
|
||||
this._controls?.destroy();
|
||||
this._state.destroy();
|
||||
this._destroyPromise = Promise.resolve().then(async () => {
|
||||
@@ -903,7 +924,9 @@ export class SceneDirector {
|
||||
const camera = this.styleManager.getCameraState();
|
||||
if (!camera) return;
|
||||
|
||||
shot.camera = camera;
|
||||
shot.camera = shot.move
|
||||
? { ...camera, altitudeReference: 'ellipsoid' }
|
||||
: camera;
|
||||
shot.visual = this.styleManager.getVisualState();
|
||||
shot.layers = this._captureLayerStates();
|
||||
|
||||
@@ -955,11 +978,12 @@ export class SceneDirector {
|
||||
async _loadShot(
|
||||
sceneId,
|
||||
shotId,
|
||||
{ flyDuration = 2.2, fromCamera = null, sceneSeek = null } = {},
|
||||
{ flyDuration = null, fromCamera = null, sceneSeek = null } = {},
|
||||
) {
|
||||
if (this._running) return { started: false, reason: 'already-running' };
|
||||
const { scene, shot } = this._getShot(sceneId, shotId);
|
||||
if (!scene || !shot) return { started: false, reason: 'shot-not-found' };
|
||||
flyDuration ??= shot.move ? shot.durationSec : 2.2;
|
||||
const previousScene =
|
||||
this._project.scenes.find((item) => item.id === this._loadedSceneId) ||
|
||||
null;
|
||||
@@ -972,6 +996,7 @@ export class SceneDirector {
|
||||
// means an in-flight layer transition is cancelled (and rolled back by the
|
||||
// manager) rather than merely ignored once it has already committed.
|
||||
this._cancelActiveSceneTravel();
|
||||
this._usesAuthoredCamera = !!shot.move;
|
||||
this._loadAbort?.abort();
|
||||
const controller = new AbortController();
|
||||
this._loadAbort = controller;
|
||||
@@ -1017,7 +1042,9 @@ export class SceneDirector {
|
||||
return { started: false, reason: 'layers-refused' };
|
||||
}
|
||||
if (seekState) {
|
||||
this._setCameraView(seekState.camera || shot.camera);
|
||||
this._setCameraView(
|
||||
seekState.camera || resolveCameraPose(scene, shot.camera),
|
||||
);
|
||||
this._setProgress(seekState.sceneProgress);
|
||||
this._publishSceneClock(scene, shot, seekState.sceneElapsedSec, {
|
||||
running: false,
|
||||
@@ -1044,10 +1071,10 @@ export class SceneDirector {
|
||||
);
|
||||
const cameraTravel = this._beginShotTravel(scene, shot, flyDuration);
|
||||
try {
|
||||
// _flyCamera calls Cesium's flyTo synchronously before yielding. Publish
|
||||
// the trail phase immediately afterward so its clock overlaps actual
|
||||
// Camera motion starts synchronously before yielding. Publish the
|
||||
// trail phase immediately afterward so its clock overlaps actual
|
||||
// camera motion, never an earlier asynchronous layer-reconcile wait.
|
||||
const flight = this._flyCamera(shot.camera, flyDuration, token);
|
||||
const flight = this._flyShotCamera(scene, shot, flyDuration, token);
|
||||
this._publishShotTravel(scene, shot, cameraTravel);
|
||||
await flight;
|
||||
} catch (error) {
|
||||
@@ -1171,6 +1198,8 @@ export class SceneDirector {
|
||||
|
||||
/** Revoke layer-owned travel motion before a newer load, STOP, or teardown. */
|
||||
_cancelActiveSceneTravel() {
|
||||
this._cameraMotion?.cancel();
|
||||
this._usesAuthoredCamera = false;
|
||||
// The opening locator owns an additional delayed approach/orbit even after
|
||||
// the director's authored flight has settled. Revoke it before cancelling
|
||||
// the camera, whose moveEnd/complete callbacks may already be queued.
|
||||
@@ -1242,7 +1271,9 @@ export class SceneDirector {
|
||||
scene.shots[(shotIndex - 1 + scene.shots.length) % scene.shots.length];
|
||||
const result = await this.loadShot(sceneId, shotId, {
|
||||
flyDuration: shot.durationSec || DEFAULT_SHOT_DURATION_SEC,
|
||||
fromCamera: previousShot?.camera || null,
|
||||
fromCamera: shot.move
|
||||
? null
|
||||
: resolveCameraPose(scene, previousShot?.camera),
|
||||
});
|
||||
return result || { started: false, reason: 'cancelled' };
|
||||
}
|
||||
@@ -1291,7 +1322,8 @@ export class SceneDirector {
|
||||
/** Read timing diagnostics without exposing timer handles or mutable clock state. */
|
||||
getPlaybackTimingState() {
|
||||
return {
|
||||
activeTimers: this._clock.activeTimers,
|
||||
activeTimers:
|
||||
this._clock.activeTimers + (this._cameraMotion?.active ? 1 : 0),
|
||||
snapshot: this._clock.snapshot,
|
||||
};
|
||||
}
|
||||
@@ -1345,7 +1377,9 @@ export class SceneDirector {
|
||||
}
|
||||
}
|
||||
if (!applied) return false;
|
||||
this._setCameraView(seekState.camera || shot.camera);
|
||||
this._setCameraView(
|
||||
seekState.camera || resolveCameraPose(scene, shot.camera),
|
||||
);
|
||||
this._setProgress(seekState.sceneProgress);
|
||||
this._publishSceneClock(scene, shot, seekState.sceneElapsedSec, {
|
||||
running: false,
|
||||
@@ -1419,10 +1453,13 @@ export class SceneDirector {
|
||||
// Older/headless style managers may predate the facade — proceed then.
|
||||
if (typeof this.styleManager?.runImmediateNavigation !== 'function')
|
||||
return true;
|
||||
const claimed = this.styleManager.runImmediateNavigation(
|
||||
'scene',
|
||||
() => true,
|
||||
);
|
||||
let claimed;
|
||||
this._claimingCamera = true;
|
||||
try {
|
||||
claimed = this.styleManager.runImmediateNavigation('scene', () => true);
|
||||
} finally {
|
||||
this._claimingCamera = false;
|
||||
}
|
||||
if (claimed === false) {
|
||||
this._updateStatus('Camera unavailable — exit cockpit first');
|
||||
return false;
|
||||
@@ -1444,7 +1481,7 @@ export class SceneDirector {
|
||||
),
|
||||
orientation: {
|
||||
heading: Cesium.Math.toRadians(cameraState.heading || 0),
|
||||
pitch: Cesium.Math.toRadians(cameraState.pitch || -35),
|
||||
pitch: Cesium.Math.toRadians(cameraState.pitch ?? -35),
|
||||
roll: Cesium.Math.toRadians(cameraState.roll || 0),
|
||||
},
|
||||
});
|
||||
@@ -1581,6 +1618,8 @@ export class SceneDirector {
|
||||
this._loadGeneration++;
|
||||
this._clock.stopShot();
|
||||
|
||||
this._usesAuthoredCamera = queue.some(({ shot }) => !!shot.move);
|
||||
|
||||
// Transition to running state
|
||||
this._running = true;
|
||||
this._previewRun = preview;
|
||||
@@ -1957,6 +1996,23 @@ export class SceneDirector {
|
||||
return true;
|
||||
}
|
||||
|
||||
/** Use the authored sampler only for explicit moves; ordinary shots keep their existing flights. */
|
||||
async _flyShotCamera(scene, shot, durationSec, token) {
|
||||
const move = resolveCameraMove(scene, shot);
|
||||
if (!move)
|
||||
return this._flyCamera(
|
||||
resolveCameraPose(scene, shot.camera),
|
||||
durationSec,
|
||||
token,
|
||||
);
|
||||
const completed = await this._cameraMotion.play(
|
||||
{ ...move, durationSec },
|
||||
token,
|
||||
);
|
||||
if (!completed && !token.cancelled && !this._destroyed)
|
||||
this.stopScene('Camera move interrupted');
|
||||
}
|
||||
|
||||
/**
|
||||
* Fly the Cesium camera to the given position over the specified duration
|
||||
* using cubic ease-in-out. Resolves when the flight completes, is cancelled,
|
||||
@@ -1998,7 +2054,7 @@ export class SceneDirector {
|
||||
destination,
|
||||
orientation: {
|
||||
heading: Cesium.Math.toRadians(cameraState.heading || 0),
|
||||
pitch: Cesium.Math.toRadians(cameraState.pitch || -35),
|
||||
pitch: Cesium.Math.toRadians(cameraState.pitch ?? -35),
|
||||
roll: Cesium.Math.toRadians(cameraState.roll || 0),
|
||||
},
|
||||
duration,
|
||||
|
||||
@@ -1443,7 +1443,7 @@ test('unsupported stored documents cannot be overwritten by fallback edits', asy
|
||||
assert.equal(localStorage.getItem('godsEyeView.sceneProject.v2'), saved);
|
||||
await director.importProjectFile({ name: 'valid.json', text: async () => JSON.stringify(PROJECT_FIXTURE) });
|
||||
assert.equal(director._storageReadError, null);
|
||||
assert.equal(JSON.parse(localStorage.getItem('godsEyeView.sceneProject.v2')).version, 3);
|
||||
assert.equal(JSON.parse(localStorage.getItem('godsEyeView.sceneProject.v2')).version, 4);
|
||||
} finally { restore(); }
|
||||
});
|
||||
|
||||
@@ -1491,3 +1491,29 @@ test('invalid authored edits cannot persist an unreadable project over a good sa
|
||||
assert.match(notice, /camera.lat/);
|
||||
} finally { restore(); }
|
||||
});
|
||||
|
||||
test('zero camera pitch is preserved by both immediate placement and ordinary flight', async () => {
|
||||
const { director, viewer, restore } = makeDirector();
|
||||
try {
|
||||
let placed;
|
||||
viewer.camera.setView = (options) => { placed = options; };
|
||||
const pose = { lat: 10, lon: 20, alt: 500, heading: 0, pitch: 0, roll: 0 };
|
||||
director._setCameraView(pose);
|
||||
assert.equal(placed.orientation.pitch, 0);
|
||||
await director._flyCamera(pose, 0.2, { cancelled: false });
|
||||
assert.equal(viewer.flights.at(-1).orientation.pitch, 0);
|
||||
} finally { restore(); }
|
||||
});
|
||||
|
||||
test('camera refusal starts no authored frame or playback clock', async () => {
|
||||
const { director, styleManager, viewer, restore } = makeDirector();
|
||||
try {
|
||||
const shot = director._project.scenes[0].shots[0];
|
||||
shot.move = { from: { ...shot.camera, altitudeReference: 'ellipsoid' }, easing: 'linear' };
|
||||
styleManager.runImmediateNavigation = () => false;
|
||||
assert.equal((await director.startScene('scene-1', { single: true })).reason, 'camera-unavailable');
|
||||
assert.equal(director._cameraMotion.active, false);
|
||||
assert.equal(director.getPlaybackTimingState().activeTimers, 0);
|
||||
assert.deepEqual(viewer.flights, []);
|
||||
} finally { restore(); }
|
||||
});
|
||||
@@ -40,7 +40,7 @@ export function createScenePlaybackAdapter(director, defaultShotDurationSec) {
|
||||
const duration = shot.durationSec || defaultShotDurationSec;
|
||||
timing = director._startSceneClockTicker(scene, shot, token);
|
||||
travel = director._beginShotTravel(scene, shot, duration);
|
||||
const flight = director._flyCamera(shot.camera, duration, token);
|
||||
const flight = director._flyShotCamera(scene, shot, duration, token);
|
||||
director._publishShotTravel(scene, shot, travel);
|
||||
return flight;
|
||||
},
|
||||
|
||||
+26
-10
@@ -67,11 +67,11 @@ function normalizeBloomState(
|
||||
{ projectVersion = PROJECT_VERSION, fallbackIntensity = 50 } = {},
|
||||
) {
|
||||
// Determine which bloom scale the stored value was encoded under.
|
||||
// Older projects (version < PROJECT_VERSION) used scale version 1.
|
||||
// Older projects (version < 3) used scale version 1.
|
||||
const explicitVersion = Number(rawBloom.version);
|
||||
const bloomVersion = Number.isFinite(explicitVersion)
|
||||
? explicitVersion
|
||||
: projectVersion >= PROJECT_VERSION
|
||||
: projectVersion >= 3
|
||||
? BLOOM_SCALE_VERSION
|
||||
: 1;
|
||||
|
||||
@@ -231,14 +231,29 @@ export function normalizeShot(
|
||||
Number(rawShot?.durationSec) || DEFAULT_SHOT_DURATION_SEC,
|
||||
),
|
||||
holdSec: Math.max(0, Number(rawShot?.holdSec) || 0),
|
||||
camera: {
|
||||
lat: Number(camera.lat) || 0,
|
||||
lon: Number(camera.lon) || 0,
|
||||
alt: Number.isFinite(Number(camera.alt)) ? Number(camera.alt) : 800,
|
||||
heading: Number(camera.heading) || 0,
|
||||
pitch: Number.isFinite(Number(camera.pitch)) ? Number(camera.pitch) : -35,
|
||||
roll: Number(camera.roll) || 0,
|
||||
},
|
||||
camera: camera.anchorId
|
||||
? {
|
||||
anchorId: camera.anchorId,
|
||||
heading: Number(camera.heading) || 0,
|
||||
pitch: Number.isFinite(Number(camera.pitch))
|
||||
? Number(camera.pitch)
|
||||
: -35,
|
||||
roll: Number(camera.roll) || 0,
|
||||
}
|
||||
: {
|
||||
lat: Number(camera.lat) || 0,
|
||||
lon: Number(camera.lon) || 0,
|
||||
alt: Number.isFinite(Number(camera.alt)) ? Number(camera.alt) : 800,
|
||||
heading: Number(camera.heading) || 0,
|
||||
pitch: Number.isFinite(Number(camera.pitch))
|
||||
? Number(camera.pitch)
|
||||
: -35,
|
||||
roll: Number(camera.roll) || 0,
|
||||
...(camera.altitudeReference || rawShot?.move
|
||||
? { altitudeReference: camera.altitudeReference || 'ellipsoid' }
|
||||
: {}),
|
||||
},
|
||||
...(rawShot?.move ? { move: deepClone(rawShot.move) } : {}),
|
||||
visual: {
|
||||
style: visual.style || 'normal',
|
||||
bloom: normalizeBloomState(bloom, {
|
||||
@@ -331,6 +346,7 @@ export function normalizeProject(rawProject) {
|
||||
return {
|
||||
id: scene?.id || uid('scene'),
|
||||
title: scene?.title || `Scene ${sceneIdx + 1}`,
|
||||
...(scene?.anchors ? { anchors: deepClone(scene.anchors) } : {}),
|
||||
releaseLayerIds: [
|
||||
...new Set(
|
||||
(Array.isArray(scene?.releaseLayerIds)
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { createStateChannel } from '../app/stateChannel.js';
|
||||
import * as Cesium from 'cesium';
|
||||
import {
|
||||
beginDeferredNavigation,
|
||||
@@ -34,6 +35,9 @@ export class NavigationController {
|
||||
cancelOrientation,
|
||||
});
|
||||
this._navigationGeneration = 0;
|
||||
this._cameraHandoffs = createStateChannel(() => ({
|
||||
generation: this._navigationGeneration,
|
||||
}));
|
||||
this._activeLocationSearchGeneration = null;
|
||||
this._disposed = false;
|
||||
}
|
||||
@@ -45,6 +49,7 @@ export class NavigationController {
|
||||
const { flightsLayer, militaryFlightsLayer, satellitesLayer } =
|
||||
this.tracking;
|
||||
this._navigationGeneration += 1;
|
||||
this._cameraHandoffs?.publish();
|
||||
// A newer destination owns the camera, so the last free-text search is no
|
||||
// longer where we are. DEFERRED navigation opts out here and clears at the
|
||||
// reassert seam instead: a geocode that never resolves moves no camera, and
|
||||
@@ -247,8 +252,14 @@ export class NavigationController {
|
||||
},
|
||||
});
|
||||
}
|
||||
/** Subscribe to ownership changes without claiming the camera or exposing mutable state. */
|
||||
subscribeCameraHandoff(listener) {
|
||||
return this._cameraHandoffs.subscribe(listener, { emitCurrent: false });
|
||||
}
|
||||
stop() {
|
||||
this._disposed = true;
|
||||
this._cameraHandoffs?.publish();
|
||||
this._cameraHandoffs?.destroy();
|
||||
}
|
||||
destroy() {
|
||||
this.stop();
|
||||
|
||||
@@ -4,6 +4,11 @@
|
||||
* New logic belongs with an owner, not in this forwarding surface.
|
||||
*/
|
||||
export class ShellFacade {
|
||||
/** Observe camera ownership transfers through the navigation owner. */
|
||||
subscribeCameraHandoff(listener) {
|
||||
return this._navigation.subscribeCameraHandoff(listener);
|
||||
}
|
||||
|
||||
get _models3dModeBtns() {
|
||||
return this._aircraftDisplay._models3dModeBtns;
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user