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feat(director): add authored camera directions and anchors
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@@ -1,5 +1,12 @@
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# God's Eye View Current State
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Director version-4 documents add named geographic anchors and optional explicit
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camera moves with easing, duration and holds. Playback and seek share one
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coordinate sampler; navigation/manual input revokes authored motion and pending
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holds. Anchor heights and explicit endpoints require the WGS84 ellipsoid
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reference. Legacy projects retain their ordinary flights, content and edits.
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See [camera directions](DIRECTOR-CAMERA.md).
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Realtime voice composes separate connection, response/tool, Radio handoff, input
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and audio-meter, cost, viewport-context and diagnostic owners. The existing
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controller exports and session/backend contracts remain available. Tool protocol,
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@@ -27,7 +34,7 @@ holds; stale tick callbacks cannot publish into a replacement. Registered pack
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rules own presentation overrides and Nepal map fallback without changing saved
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shots or content. Scene-document validation and legacy migration now have separate
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owners. Invalid imports preserve the current project; unreadable saved projects
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are protected from fallback writes. Version 3 remains the export format, with
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are protected from fallback writes. Version 4 is the export format, with
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zero pitch, low camera heights, scope and detection edits preserved. See [the document contract](SCENE-DOCUMENT.md);
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data packs and interactions remain planned in [Director](DIRECTOR.md).
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# Director camera directions
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Version 4 scene documents can name geographic anchors and describe an explicit
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camera move followed by a hold. Existing camera-pose shots still use the ordinary
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camera flight. Import, playback, Load, Replay and seek accept the new directions;
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a visual anchor/path editor is a later authoring step.
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```json
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{
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"version": 4,
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"scenes": [{
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"id": "austin",
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"title": "Across Austin",
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"anchors": [
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{ "id": "west", "title": "West viewpoint", "lat": 30.2672,
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"lon": -97.76, "alt": 6000, "altitudeReference": "ellipsoid" },
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{ "id": "east", "title": "East viewpoint", "lat": 30.2672,
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"lon": -97.73, "alt": 7000, "altitudeReference": "ellipsoid" }
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],
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"shots": [{
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"id": "crossing",
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"title": "Cross the city",
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"durationSec": 4,
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"holdSec": 2,
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"camera": { "anchorId": "east", "heading": 10, "pitch": -45, "roll": 0 },
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"move": {
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"from": { "anchorId": "west", "heading": 350, "pitch": -45, "roll": 0 },
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"easing": "cubic-in-out"
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},
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"visual": { "style": "normal" },
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"layers": {}
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}]
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}]
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}
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```
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## One owner for each authored value
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An anchor is a scene-local geographic position, with a stable `id`, optional
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`title`, latitude, longitude, height and explicit altitude reference. Each scene
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accepts at most 1,024 anchors. IDs must be unique within that scene. References to
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missing anchors fail validation before replacing a project.
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The shot's `camera` is its destination. It can be an inline pose or an
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`anchorId` plus orientation. The optional `move.from` uses the same pose/reference
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shape. References cannot also carry inline coordinates. They do not form chains.
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Heading, pitch and roll belong to each camera pose, so two shots can look in
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different directions from the same geographic anchor. Omitted orientation uses
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heading 0, pitch −35 and roll 0 degrees.
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An explicit move requires `move.from`, `move.easing`, `durationSec` and `holdSec`.
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Its duration is 0.2–86,400 seconds; the hold is 0–86,400 seconds. The destination
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is not copied into another field. `linear` and `cubic-in-out` are the supported
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easings. A shot without `move` retains the existing ordinary flight, even in a
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version-4 file. Its destination may also reference an anchor.
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Capture continues to create ordinary camera-pose shots. Update Shot stores the
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current viewport as an inline destination, preserving an explicit move's start
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and easing; it does not change a shared anchor and thereby move other shots.
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Editing imported directions and anchors currently means editing the scene JSON.
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## Coordinates and altitude
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Latitude/longitude use WGS84 degrees. Orientation uses the application's Cesium
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heading/pitch/roll convention in degrees: heading rotates from local north,
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negative pitch looks down, and zero pitch is horizontal. Camera positions use
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meters above the WGS84 ellipsoid, matching `Cartesian3.fromDegrees` and captured
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camera poses. These heights are not mean-sea-level elevations or heights above
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the visible surface.
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Every anchor and every inline endpoint of an explicit move must say
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`"altitudeReference": "ellipsoid"`. Ordinary legacy poses without that field
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already use the same reference. Terrain-relative and mean-sea-level references
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are rejected; no terrain request, default ground estimate or implicit conversion
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is made. Authors must provide ellipsoidal heights with enough clearance for their
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scene. The format does not promise collision avoidance or terrain following.
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During an explicit move, latitude and altitude interpolate between endpoints.
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Longitude takes the shortest signed arc across the dateline; heading and roll
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also take their shortest signed arcs. An exact 180-degree tie takes the negative
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arc. This is an authored coordinate interpolation, not a geodesic or a camera
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flight with an automatically raised arc. Endpoints are exact, including zero
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pitch. Curved paths and look-at targets are later extensions.
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## Time, seeking and cancellation
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Load and Replay of an explicit move start at its authored `from` pose, regardless
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of the current viewport. Play uses that same start. Both live playback and seek
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use `sampleCameraMove`; a seek into the hold uses the exact destination. Backward
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seeks do not depend on a prior camera position. Existing scene-pack media/reveal
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rules can extend holds as before.
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Each active explicit move owns one animation-frame callback. Stop, replacement,
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import, teardown, a navigation handoff or manual pointer/wheel input revokes that
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callback and settles the move. Navigation also cancels a run during an authored
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hold, so the next shot cannot retake the camera. Camera claims still respect
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Cockpit's refusal. Already queued callbacks cannot move a replacement scene.
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The timing diagnostic includes the active authored camera animation.
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The renderer-independent `gods-eye-view/director` export provides
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`resolveCameraPose(scene, camera)`, `resolveCameraMove(scene, shot)` and
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`sampleCameraMove(move, progress)`. These expect validated/normalized data.
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Rendering and frame ownership live in `src/scenes/cameraMotion.js`; the existing
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scene controller supplies camera application and lifecycle cancellation.
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Version-1/2/3 projects migrate to version 4 without converting their ordinary
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shots into explicit moves. IDs, positions, durations, visual settings, packs and
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source attribution survive. The bloom scale remains independent of the document
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version; version-3 bloom is never interpreted as the older inverted scale.
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+7
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@@ -67,16 +67,17 @@ and river coordinates are bundled. See the
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existing recipes and content. Tests cover direct load, forward/backward seek,
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replay, bounded media waits and cancellation at pending transitions.
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2. **Versioned scene document — implemented for existing camera-pose shots.**
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[Version 3](SCENE-DOCUMENT.md) remains the write format. Bounded validation
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[The scene document](SCENE-DOCUMENT.md) preserves version-1/2/3 imports. Bounded validation
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rejects malformed files before replacing current state; legacy migration
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preserves IDs, pack bindings and visual edits. Unreadable saved files are
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protected from fallback writes. Camera anchors, pack manifests and actions
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receive stable IDs with their respective later format extensions.
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3. **Camera directions.** Define named geographic anchors and explicit
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move/hold segments: start and destination, duration, easing, heading, pitch,
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roll and stop duration. State coordinate units, altitude reference and
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terrain-relative behavior. Support the current camera-pose shots first;
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paths, look-at targets and pauses follow with deterministic seek behavior.
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3. **Camera directions — implemented for pose-to-pose moves.**
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[Version 4](DIRECTOR-CAMERA.md) adds scene-local geographic anchors, explicit
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start/destination poses, easing, duration and holds. Playback and seek share
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the same sampler. Ellipsoidal heights are explicit; terrain-relative input
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is rejected. Existing shots retain ordinary flights. Curved paths, look-at
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targets and visual authoring are later extensions.
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4. **Data packs and placement.** Define a pack manifest with format/version,
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source, attribution/license and optional integrity/size metadata. Distinguish
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where bytes live (relative files, a URL, or an eventual bundle) from where
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# Scene document version 3
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# Scene document format
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Scenes exports a UTF-8 JSON project. Version 3 remains the write format; existing
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version-3 exports need no conversion. Versions 1, 2 and unversioned legacy files
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are migrated on import. Unknown versions or unsupported fields are rejected with
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Scenes exports a UTF-8 JSON project. Version 4 adds [camera directions](DIRECTOR-CAMERA.md)
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and is the write format. Versions 1, 2, 3 and unversioned legacy files migrate on
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import without converting their existing shots into authored moves. Unknown versions or unsupported fields are rejected with
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a field path before the current project, selection or saved bytes change.
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```json
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{
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"version": 3,
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"version": 4,
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"scenes": [{
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"id": "my-scene",
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"title": "My scene",
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@@ -30,21 +30,21 @@ a field path before the current project, selection or saved bytes change.
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The root requires `scenes` (an array, which may be empty). Optional root fields
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are `version`, `createdAt`, `updatedAt` and `installedBuiltInSceneIds` (string IDs).
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Each scene requires a `shots` array; optional fields are `id`, `title`,
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`releaseLayerIds` and `appliedShotPacks`. A pack marker has `id`, optional numeric
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`releaseLayerIds`, `appliedShotPacks` and version-4 `anchors`. A pack marker has `id`, optional numeric
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`version` and `shotBindings` (original shot title to saved shot ID). These markers
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retain the editor's existing pack-update and rename behavior.
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Shots accept `id`, `title`, `durationSec`, `holdSec`, `camera`, `visual`, `layers`,
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`sourcePackId` and `sourcePackVersion`. Scene IDs are unique within the project;
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`sourcePackId`, `sourcePackVersion` and version-4 `move`. Scene IDs are unique within the project;
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shot IDs are unique within their scene. Existing IDs and pack bindings survive
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migration. Missing IDs are generated once and persisted by the next save/export.
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Missing titles and optional camera/visual fields receive the editor's defaults.
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Empty scenes and intentionally empty projects remain empty.
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Camera latitude/longitude and heading/pitch/roll use degrees. Altitude uses the
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existing camera-pose height in meters. Import preserves finite heights below
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100 meters and zero pitch, which previously fell through to defaults. Explicit
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altitude-reference and terrain-relative directions are a subsequent format step.
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Camera latitude/longitude and heading/pitch/roll use degrees. Altitude uses
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meters above the WGS84 ellipsoid. Import preserves finite heights below
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100 meters and zero pitch, which previously fell through to defaults. Anchors and explicit moves require the `ellipsoid` altitude reference;
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terrain-relative inputs are rejected. See the camera contract for exact semantics.
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Flight durations retain the editor's minimum of 0.2 seconds and its 4-second
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fallback for zero; holds may be zero.
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@@ -95,8 +95,7 @@ can preserve temporary edits. Storage writes use the same validation before repl
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edits and storage write failures surface an unsaved toast.
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Only authored project fields belong in this file. Runtime clocks, camera flights,
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loading progress and run diagnostics remain separate. Camera anchors, asset-pack
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manifests and declarative interactions are planned extensions, not accepted fields
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in version 3. They will receive stable IDs and their own validated migration when
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introduced. No scene assets, source links, licenses or contributor attribution
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loading progress and run diagnostics remain separate. Version 4 supports scene-local camera anchors and authored moves. Asset-pack
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manifests and declarative interactions remain planned extensions. They will
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receive stable IDs and their own validated migration when introduced. No scene assets, source links, licenses or contributor attribution
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change with this document boundary.
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