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test(qa): sprite and enrichment checks on both engines through the probe
The QA probe gains drawn(layerId): what a layer draws per object (glyph
image, scale, shown, screen rotation, alpha, position; its 3D model's
scale, shown, ready), from the flights layer's qaDrawn(), which reads the
renderer's handles, so it is the same on every engine.
qa-sprites-b5 and qa-enrich-ambient take --engine=cesium|navara: without a
viewer they read the layer through the probe and move the engine camera;
the military rows/cluster are skipped where the engine has no military
layer. Cesium verdicts unchanged (sprites 9/9; enrich 9/2, the same E8/E10
failures as on 7c7422e2); Navara: sprites 7/7 (flights rows and 3D cluster),
enrich 9/2 (the same two). Task 10b, checklist item 7.
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@@ -66,9 +66,14 @@ const getOpt = (name, dflt) => {
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return i >= 0 && argv[i + 1] ? argv[i + 1] : dflt;
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};
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const APP_URL = getOpt('--url', 'http://localhost:4173');
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const BASE_URL = getOpt('--url', 'http://localhost:4173');
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// --engine=cesium|navara (phase 3): Navara reads the layer through the QA
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// probe (window.__godsEyeView.layers.drawn) and moves the engine camera.
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const ENGINE = (argv.find((arg) => arg.startsWith('--engine=')) ?? '--engine=cesium').slice(9);
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const APP_URL =
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ENGINE === 'cesium' ? BASE_URL : `${BASE_URL.replace(/\/$/, '')}/?engine=${ENGINE}`;
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const HEADFUL = getFlag('--headful');
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const SHOT_DIR = path.resolve('qa-shots/enrich-ambient');
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const SHOT_DIR = path.resolve(ENGINE === 'cesium' ? 'qa-shots/enrich-ambient' : `qa-shots/enrich-ambient-${ENGINE}`);
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// Client-side bounds under test (flights.js constants):
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const MAX_INFLIGHT = 4; // ENRICH_MAX_INFLIGHT
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@@ -289,7 +294,7 @@ async function main() {
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console.log('Loading app...');
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await page.goto(APP_URL, { waitUntil: 'domcontentloaded', timeout: 60000 });
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await page.waitForFunction(
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() => window.__godsEyeView && window.__godsEyeView.viewer && window.__godsEyeView.dataManager,
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() => window.__godsEyeView && window.__godsEyeView.engine && window.__godsEyeView.dataManager && window.__godsEyeView.layers,
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{ timeout: 60000, polling: 200 }
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);
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console.log(' App globals ready.');
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@@ -298,6 +303,12 @@ async function main() {
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await page.evaluate(() => {
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window.__collectBillboards = function () {
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const v = window.__godsEyeView.viewer;
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// Without a viewer (Navara): what the flights layer draws, through
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// the engine-neutral probe.
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if (!v)
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return (window.__godsEyeView.layers.drawn('flights') ?? [])
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.filter((row) => !row.trackedModel)
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.map(({ id, image, scale, show }) => ({ id, image, scale, show }));
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const out = [];
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const walk = (coll) => {
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const n = coll.length;
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@@ -321,12 +332,12 @@ async function main() {
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// framing the fleet when the layer polls — otherwise the frustum test
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// (correctly) skips off-screen planes.
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const centerLon = ROW_LON0 + ((SPEC.planes.length - 1) / 2) * ROW_STEP_DEG;
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await page.evaluate(({ lat, lon, height }) => {
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const v = window.__godsEyeView.viewer;
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v.camera.cancelFlight(); // the boot fly-to-Austin otherwise stomps setView
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const C3 = v.camera.position.constructor;
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v.camera.setView({
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destination: C3.fromDegrees(lon, lat, height),
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await page.evaluate(async ({ lat, lon, height }) => {
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const camera = window.__godsEyeView.engine.camera;
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camera.cancelFlight(); // the boot fly-to-Austin otherwise stomps setView
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const geo = await import('/src/geo/index.js');
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camera.setView({
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destination: geo.cartesian3.fromDegrees(lon, lat, height),
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orientation: { heading: 0, pitch: -Math.PI / 2, roll: 0 },
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});
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}, { lat: ROW_LAT, lon: centerLon, height: 20000 });
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@@ -334,7 +345,7 @@ async function main() {
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console.log('Priming straight-flight history through the render delay (30 s)...');
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const primed = await page.evaluate(async () => {
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const dm = window.__godsEyeView.dataManager;
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const v = window.__godsEyeView.viewer;
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const v = window.__godsEyeView.viewer ?? null;
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window.__ENR.timeOffsetSec = -32;
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await dm.setEnabled('flights', true);
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const fl = dm.layers.get('flights').module;
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@@ -456,7 +467,7 @@ async function main() {
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console.log('\nE8 — next poll after enrichment');
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await page.evaluate(async () => {
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const dm = window.__godsEyeView.dataManager;
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const v = window.__godsEyeView.viewer;
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const v = window.__godsEyeView.viewer ?? null;
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await dm.layers.get('flights').module.update(v);
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});
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await sleep(500);
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@@ -493,7 +504,7 @@ async function main() {
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const startsBeforeBatch = await page.evaluate(() => window.__ENRICH_LOG.starts.length);
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await page.evaluate(async ({ hexes, rowLat, rowLon0, stepDeg }) => {
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const dm = window.__godsEyeView.dataManager;
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const v = window.__godsEyeView.viewer;
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const v = window.__godsEyeView.viewer ?? null;
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// Two fresh rows just north of the original one — still inside the
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// top-down 20 km frame, so the sweep's frustum test keeps them.
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// STATIONARY (speed 0): moving planes drift north out of the frustum at
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@@ -522,7 +533,7 @@ async function main() {
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// One more poll while exhausted — still nothing new.
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await page.evaluate(async () => {
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const dm = window.__godsEyeView.dataManager;
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await dm.layers.get('flights').module.update(window.__godsEyeView.viewer);
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await dm.layers.get('flights').module.update(window.__godsEyeView.viewer ?? null);
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});
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await sleep(1000);
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const exhausted = await page.evaluate(() => ({
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@@ -544,7 +555,7 @@ async function main() {
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await sleep(RESUME_WINDOW_MS + 200); // a full (shortened) refill window elapses
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await page.evaluate(async () => {
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const dm = window.__godsEyeView.dataManager;
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await dm.layers.get('flights').module.update(window.__godsEyeView.viewer);
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await dm.layers.get('flights').module.update(window.__godsEyeView.viewer ?? null);
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});
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const expectedTotal = startsBeforeBatch + BATCH_COUNT; // every batch plane eventually requested
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const resumed = await page.waitForFunction(
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