fix(traffic): hold rendering only for animated content

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Said committed 2026-10-20 01:21:53 +01:00
1 parent de2138e84c
commit 122b511d1e
8 files changed
+86 -6

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@@ -20,6 +20,20 @@ export function createAnimation({
parts,
source,
}) {
function syncRenderDemand() {
const needed = Boolean(
layerState._enabled &&
(layerState._dots.length || layerState._heatJamPrim),
);
if (needed === Boolean(layerState._renderHeld)) return;
layerState._renderHeld = needed;
if (needed) {
layerState._lastAnimTime = 0;
services.render.holdContinuousRender('traffic');
layerState._viewer?.scene?.requestRender?.();
} else services.render.releaseContinuousRender('traffic');
}
/**
* Spawn animated dot primitives along a single road.
*
@@ -188,6 +202,7 @@ export function createAnimation({
: null,
});
}
syncRenderDemand();
}
/**
@@ -206,6 +221,8 @@ export function createAnimation({
*/
function animate() {
syncRenderDemand();
if (!layerState._renderHeld) return;
const now = Date.now();
// Delta time in seconds, capped to avoid jumps when returning from background tab
const dt = layerState._lastAnimTime
@@ -339,6 +356,13 @@ export function createAnimation({
layerState._count = 0;
layerState._bucketCounts = { free: 0, slow: 0, jam: 0, sim: 0 };
layerState._closedRoads = 0;
syncRenderDemand();
}
return { spawnDotsForRoad, animate, maybeStopLight, clearDots };
return {
spawnDotsForRoad,
animate,
maybeStopLight,
clearDots,
syncRenderDemand,
};
}