perf(terrain): one shared, cached and budgeted terrain height reader for Transit, Rail, Bike Share and local data

globe.getHeight is a ray cast against the drawn tile's mesh and
scene.sampleHeight a GPU depth render; several layers asked for them
uncached and unbudgeted. The cache written for Transit moves to
src/services/terrainSurface.js and is handed to every layer through the
ground service, so layers share one cache and one read budget.

- Rail reads each train on a ~4 m grid instead of every frame.
- Local data layers read terrain floors through it and stop depth samples
  at 8 ms a frame.
- Bike Share draws stations at once and finds their heights afterwards in
  4 ms steps.

Co-Authored-By: Claude Fable 5.2 <[email protected]>
This commit is contained in:
Mazeyar Moeini FeizabadiandClaude Fable 5.2 committed 2026-11-12 23:05:24 +01:00
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commit 0f4dda5cc6
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- Read terrain heights through one shared, cached and budgeted reader
(`src/services/terrainSurface.js`) in Transit, Rail, Bike Share and the local
data layers. Opening Data Centers no longer blocks the page for over two
seconds, opening Bike Share for most of a second, and Rail asks the terrain
about a twentieth as often (mazy1998).