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refactor(street-level): drop FOLLOW and Google 3D ground casting
FOLLOW is gone: no setFollow, follow state, map-stack availability or handoff listener. Opening a photo still frames it with one flight through the application's deferred navigation (begin/reassert), so a slow photo never overrides newer navigation and tracking is released as before. Ground casting is gone: groundCast.js, meshSampler.js, the surface mode, the draped-to-cast swap and remesh. Coverage lines are always draped GroundPolylinePrimitives (ClassificationType.BOTH); cones and the marker clamp to the ground and keep the horizon cull. The terrain/meshFloor/ground services and meshFloor.visibleTilesetLoaded are no longer needed. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -394,7 +394,6 @@ function uiState({
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imageId: open ? 'img-1' : null,
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error: null,
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},
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surface: 'draped',
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};
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}
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