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refactor(street-level): drop FOLLOW and Google 3D ground casting
FOLLOW is gone: no setFollow, follow state, map-stack availability or handoff listener. Opening a photo still frames it with one flight through the application's deferred navigation (begin/reassert), so a slow photo never overrides newer navigation and tracking is released as before. Ground casting is gone: groundCast.js, meshSampler.js, the surface mode, the draped-to-cast swap and remesh. Coverage lines are always draped GroundPolylinePrimitives (ClassificationType.BOTH); cones and the marker clamp to the ground and keep the horizon cull. The terrain/meshFloor/ground services and meshFloor.visibleTilesetLoaded are no longer needed. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -195,9 +195,5 @@ export function createMeshFloorSampler({
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() => eventTarget?.removeEventListener('gev:map-stack-changed', onStack),
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{ once: true },
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);
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return {
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sampleMeshFloorCells,
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cachedGroundFloor,
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visibleTilesetLoaded: _visibleTilesetLoaded,
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};
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return { sampleMeshFloorCells, cachedGroundFloor };
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}
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