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refactor(street-level): drop FOLLOW and Google 3D ground casting
FOLLOW is gone: no setFollow, follow state, map-stack availability or handoff listener. Opening a photo still frames it with one flight through the application's deferred navigation (begin/reassert), so a slow photo never overrides newer navigation and tracking is released as before. Ground casting is gone: groundCast.js, meshSampler.js, the surface mode, the draped-to-cast swap and remesh. Coverage lines are always draped GroundPolylinePrimitives (ClassificationType.BOTH); cones and the marker clamp to the ground and keep the horizon cull. The terrain/meshFloor/ground services and meshFloor.visibleTilesetLoaded are no longer needed. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -137,15 +137,3 @@ test('a rejected key gates like a missing one and is named as rejected', () => {
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false,
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);
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});
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test('the surface mode defaults to draped and passes through', () => {
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assert.equal(
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composeUIState({ ...base, providers: [provider()] }).surface,
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'draped',
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);
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assert.equal(
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composeUIState({ ...base, providers: [provider()], surface: 'terrain' })
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.surface,
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'terrain',
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);
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});
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