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refactor(street-level): drop FOLLOW and Google 3D ground casting
FOLLOW is gone: no setFollow, follow state, map-stack availability or handoff listener. Opening a photo still frames it with one flight through the application's deferred navigation (begin/reassert), so a slow photo never overrides newer navigation and tracking is released as before. Ground casting is gone: groundCast.js, meshSampler.js, the surface mode, the draped-to-cast swap and remesh. Coverage lines are always draped GroundPolylinePrimitives (ClassificationType.BOTH); cones and the marker clamp to the ground and keep the horizon cull. The terrain/meshFloor/ground services and meshFloor.visibleTilesetLoaded are no longer needed. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -49,7 +49,6 @@ export function composeUIState({
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providers,
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street,
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sequence,
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surface = 'draped',
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}) {
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const active = providers.filter((p) => p.on);
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const { keyRequired, keyRejected, ...coverage } =
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@@ -71,6 +70,5 @@ export function composeUIState({
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legend,
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sequence: { ...sequence },
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street: { ...street },
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surface,
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};
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}
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