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refactor(street-level): drop FOLLOW and Google 3D ground casting
FOLLOW is gone: no setFollow, follow state, map-stack availability or handoff listener. Opening a photo still frames it with one flight through the application's deferred navigation (begin/reassert), so a slow photo never overrides newer navigation and tracking is released as before. Ground casting is gone: groundCast.js, meshSampler.js, the surface mode, the draped-to-cast swap and remesh. Coverage lines are always draped GroundPolylinePrimitives (ClassificationType.BOTH); cones and the marker clamp to the ground and keep the horizon cull. The terrain/meshFloor/ground services and meshFloor.visibleTilesetLoaded are no longer needed. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -143,12 +143,6 @@ export function createMapillaryProvider({ source }) {
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parts.sequences.rerender();
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},
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/** Core surface mode changed: redraw lines and cones draped or cast. */
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setSurface() {
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parts.coverage.setSurface();
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parts.sequences.rerender();
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},
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coverageStats() {
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return {
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count: parts.coverage.sequenceCount(),
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