refactor(street-level): drop FOLLOW and Google 3D ground casting

FOLLOW is gone: no setFollow, follow state, map-stack availability or
handoff listener. Opening a photo still frames it with one flight through
the application's deferred navigation (begin/reassert), so a slow photo
never overrides newer navigation and tracking is released as before.

Ground casting is gone: groundCast.js, meshSampler.js, the surface mode,
the draped-to-cast swap and remesh. Coverage lines are always draped
GroundPolylinePrimitives (ClassificationType.BOTH); cones and the marker
clamp to the ground and keep the horizon cull. The terrain/meshFloor/ground
services and meshFloor.visibleTilesetLoaded are no longer needed.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
German KhokhlovandClaude Opus 5.5 committed 2026-10-07 21:59:15 +04:00
1 parent 7dec7883aa
commit 0f41fb04cd
37 files changed
+430 -3323

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@@ -1,11 +1,7 @@
import assert from 'node:assert/strict';
import test from 'node:test';
import * as Cesium from 'cesium';
import {
SWAP_MAX_WAIT_MS,
createCoverage,
meshBoxInRange,
} from './coverage.js';
import { createCoverage } from './coverage.js';
import { encodeCoverageTile } from './coverageFixture.mjs';
import { rayCamera } from '../../../../testSupport/streetLevelFakes.mjs';
import {
@@ -13,7 +9,6 @@ import {
COVERAGE_MAX_SEQUENCES,
COVERAGE_MAX_TILES,
} from './policy.js';
import { createGroundCaster } from '../../groundCast.js';
import { lonToTileX, latToTileY, tileBounds } from '../../tileMath.js';
const RAD = Math.PI / 180;
@@ -108,11 +103,7 @@ function deferredSource() {
};
}
function setup({
surface = 'draped',
groundCaster = null,
meshSampler = null,
} = {}) {
function setup() {
const centre = tileCentre(-121.4944, 38.5816);
const viewer = fakeViewer({ lon: centre.lon, lat: centre.lat, height: 900 });
const source = deferredSource();
@@ -125,9 +116,6 @@ function setup({
getFilter: () => state.context.filter,
isActive: () => true,
notify() {},
getSurface: () => surface,
groundCaster,
meshSampler,
},
coverage: {
zoom: null,
@@ -207,67 +195,19 @@ test('a superseded tile request cannot strand lines on the globe', async () => {
assert.equal(onGlobe(), 0);
});
test('in terrain mode a tile draws draped, then swaps to cast lines without a blank frame', async () => {
let heightsReady = false;
const groundCaster = {
prepareLines: async () => {
heightsReady = true;
return true;
},
castLine: (coords) =>
heightsReady ? coords.flatMap(([lon, lat]) => [lon, lat, 30]) : null,
};
const { viewer, source, coverage, bytes, onGlobe } = setup({
surface: 'terrain',
groundCaster,
});
test('sequence lines are draped on the globe and on 3D tiles alike', async () => {
const { viewer, source, coverage, bytes } = setup();
coverage.refresh();
source.calls[0].resolve(bytes);
await settle();
await settle();
const { groundPrimitives, primitives } = viewer.scene;
// Both are on the globe while the cast lines build: no blink.
assert.equal(groundPrimitives.items.size, 1, 'draped lines kept');
assert.equal(primitives.items.size, 1, 'cast lines added');
assert.ok(
[...primitives.items][0] instanceof Cesium.Primitive,
'cast lines are plain polylines at terrain height',
);
// Leaving mid-swap removes both sets, not just the new one.
coverage.clear();
assert.equal(onGlobe(), 0);
assert.equal(viewer.postRender.size, 0, 'the swap listener is gone');
});
test('a tile whose lines cannot be cast is not rebuilt for nothing', async () => {
let prepares = 0;
const groundCaster = {
prepareLines: async () => {
prepares++;
return false; // terrain proxy down, or tile too big
},
castLine: () => null,
};
const { viewer, source, coverage, bytes } = setup({
surface: 'terrain',
groundCaster,
});
const added = [];
const add = viewer.scene.groundPrimitives.add.bind(
viewer.scene.groundPrimitives,
);
viewer.scene.groundPrimitives.add = (primitive) => {
added.push(primitive);
return add(primitive);
};
coverage.refresh();
source.calls[0].resolve(bytes);
await settle();
await settle();
assert.equal(prepares, 1);
assert.equal(added.length, 1, 'drawn once, draped; no second draped build');
assert.equal(viewer.scene.primitives.items.size, 0);
assert.equal(primitives.items.size, 0);
assert.equal(groundPrimitives.items.size, 1);
const [line] = groundPrimitives.items;
assert.ok(line instanceof Cesium.GroundPolylinePrimitive);
assert.equal(line.classificationType, Cesium.ClassificationType.BOTH);
coverage.clear();
assert.equal(groundPrimitives.items.size, 0);
});
test('panning off a tile that is still loading stops counting it as loading', async () => {
@@ -391,89 +331,6 @@ test('overview points behind the horizon are hidden, not drawn through the globe
assert.equal(viewer.preRender.size, 0, 'the cull listener is gone');
});
test('a cast tile whose heights were evicted is cast again, not left draped', async () => {
const terrain = {
calls: 0,
async resolveEllipsoidalGround(coords) {
this.calls++;
return coords.map(() => ({ ellipsoid: 20, source: 'reearth' }));
},
};
// Room for one tile's corners at a time.
const groundCaster = createGroundCaster({
terrain,
maxCorners: 16,
cacheMax: 20,
});
let sampled = null;
const meshSampler = {
onSampled: (listener) => (sampled = listener),
request() {},
meshAt: () => undefined,
};
const { source, state, coverage, bytes, centre } = setup({
surface: 'terrain',
groundCaster,
meshSampler,
});
const isCast = () => {
const [entry] = state.coverage.tiles.values();
return (
entry.primitives.length > 0 &&
entry.primitives.every(({ onGround }) => !onGround)
);
};
coverage.refresh();
source.calls[0].resolve(bytes);
await settle();
await settle();
assert.ok(isCast(), 'cast once the heights are in');
// Another region fills the cache and evicts this tile's corners...
await groundCaster.prepare([[centre.lon + 0.05, centre.lat + 0.05]]);
assert.equal(groundCaster.groundAt(centre.lon - 0.001, centre.lat), null);
// ...then mesh samples redraw the tile, which can only drape now.
sampled([[centre.lon, centre.lat]]);
await new Promise((resolve) => setTimeout(resolve, 5));
coverage.refresh();
await settle();
await settle();
assert.ok(isCast(), 'the tile is cast again');
coverage.clear();
});
test('a tile left draped by a failed terrain lookup is cast on the next refresh', async () => {
let up = false;
let prepares = 0;
let heightsReady = false;
const groundCaster = {
prepareLines: async () => {
prepares++;
heightsReady = up;
return up;
},
castLine: (coords) =>
heightsReady ? coords.flatMap(([lon, lat]) => [lon, lat, 30]) : null,
};
const { viewer, source, coverage, bytes } = setup({
surface: 'terrain',
groundCaster,
});
coverage.refresh();
source.calls[0].resolve(bytes);
await settle();
await settle();
assert.equal(prepares, 1);
assert.equal(viewer.scene.primitives.items.size, 0, 'draped');
await settle();
assert.equal(prepares, 1, 'no retry loop while the proxy is down');
up = true; // the proxy is back
coverage.refresh();
await settle();
assert.equal(prepares, 2, 'the next refresh tries again');
assert.equal(viewer.scene.primitives.items.size, 1, 'cast lines added');
coverage.clear();
});
test('the per-tile cap applies after the imagery filter, so a dense tile keeps its 360° lines', async () => {
const { state, source, coverage, centre } = setup();
const line = (n) => [
@@ -598,54 +455,6 @@ test('a sequence that crosses a tile edge is counted once', async () => {
coverage.clear();
});
/** A terrain-mode tile mid-swap, with a cast primitive the test readies. */
async function midSwap() {
// Drawn draped first; castLine only answers once the heights are in.
let heightsReady = false;
const groundCaster = {
prepareLines: async () => (heightsReady = true),
castLine: (coords) =>
heightsReady ? coords.flatMap(([lon, lat]) => [lon, lat, 30]) : null,
};
const context = setup({ surface: 'terrain', groundCaster });
context.coverage.refresh();
context.source.calls[0].resolve(context.bytes);
await settle();
await settle();
const { groundPrimitives, primitives } = context.viewer.scene;
assert.equal(groundPrimitives.items.size, 1, 'draped lines kept');
assert.equal(primitives.items.size, 1, 'cast lines building');
const [cast] = primitives.items;
const control = { ready: false };
Object.defineProperty(cast, 'ready', { get: () => control.ready });
return { ...context, control };
}
test('the draped lines go once the cast lines are ready', async () => {
const { viewer, coverage, control } = await midSwap();
frame(viewer.postRender);
assert.equal(viewer.scene.groundPrimitives.items.size, 1, 'still building');
control.ready = true;
frame(viewer.postRender);
assert.equal(viewer.scene.groundPrimitives.items.size, 0, 'draped removed');
assert.equal(viewer.scene.primitives.items.size, 1, 'cast lines stay');
assert.equal(viewer.postRender.size, 0, 'nothing left watching');
coverage.clear();
});
test('the draped lines go after the wait even if the cast lines never get ready', async (t) => {
t.mock.timers.enable({ apis: ['Date'] });
const { viewer, coverage } = await midSwap();
t.mock.timers.tick(SWAP_MAX_WAIT_MS - 1);
frame(viewer.postRender);
assert.equal(viewer.scene.groundPrimitives.items.size, 1, 'still waiting');
t.mock.timers.tick(2);
frame(viewer.postRender);
assert.equal(viewer.scene.groundPrimitives.items.size, 0, 'draped removed');
assert.equal(viewer.scene.primitives.items.size, 1);
coverage.clear();
});
/** A camera over a 100×100 canvas with a 60°×40° view (see rayCamera). */
function tiltedCamera({ lon, lat, height, heading, pitch }) {
return rayCamera({
@@ -663,7 +472,7 @@ function tiltedCamera({ lon, lat, height, heading, pitch }) {
/**
* Denver: 300 m above a street 1,600 m up, at a z14 tile centre, looking east
* at ground `aheadM` metres out. Only the bare-earth caster knows the ground.
* at ground `aheadM` metres out; the globe terrain knows the ground.
*/
function denverStreetView(aheadM) {
const z = 14;
@@ -674,7 +483,12 @@ function denverStreetView(aheadM) {
const lat = (tile.south + tile.north) / 2;
const ground = 1600;
const above = 300;
const context = setup({ groundCaster: { groundAt: () => ground } });
const context = setup();
context.viewer.scene.globe = {
show: true,
ellipsoid: Cesium.Ellipsoid.WGS84,
getHeight: () => ground,
};
const tileWidthM = (tile.east - tile.west) * 111_320 * Math.cos(lat * RAD);
context.viewer.camera = tiltedCamera({
lon,
@@ -780,66 +594,6 @@ test('a selection made while the old zoom is still building is applied once it i
assert.equal(viewer.postRender.size, 0, 'the selection watch is gone');
});
test('only lines within the mesh sampler range of the camera are asked for', async () => {
let heightsReady = false;
const groundCaster = {
prepareLines: async () => (heightsReady = true),
castLine: (coords) =>
heightsReady ? coords.flatMap(([lon, lat]) => [lon, lat, 30]) : null,
};
const requested = [];
const meshSampler = {
onSampled() {},
request: (points) => requested.push(...points),
meshAt: () => undefined,
};
const { source, coverage, centre } = setup({
surface: 'terrain',
groundCaster,
meshSampler,
});
const { east, north } = tileBounds(centre.tile.x, centre.tile.y, 14);
coverage.refresh();
source.calls[0].resolve(
encodeCoverageTile(centre.tile, {
sequences: [
{
id: 'here',
parts: [
[
[centre.lon - 0.001, centre.lat],
[centre.lon + 0.001, centre.lat],
],
],
},
// ~1.1 km from the camera, in the tile's north-east corner.
{
id: 'corner',
parts: [
[
[east - 0.002, north - 0.002],
[east - 0.0005, north - 0.0005],
],
],
},
],
}),
);
await settle();
await settle();
assert.ok(requested.length > 0, 'the near line is asked for');
const farthest = Math.max(
...requested.map(([lon, lat]) =>
Math.hypot(
(lon - centre.lon) * 111_320 * Math.cos(centre.lat * RAD),
(lat - centre.lat) * 110_540,
),
),
);
assert.ok(farthest < 200, `nothing from the corner (${farthest} m)`);
coverage.clear();
});
test('the old zoom goes as soon as the new zoom has loaded, not after the stale wait', async () => {
const { viewer, source, state, coverage, bytes } = setup();
coverage.refresh();
@@ -894,19 +648,6 @@ test('a rate limit holds every refresh inside its wait, not only the first', asy
coverage.resetErrors();
});
test('a line across the date line from the camera is in mesh range', () => {
// A z14 tile's width of lines just past -180, the camera 111 m short of it.
const camera = { lon: 179.999, lat: 0 };
const east = { west: -180, east: -179.978, south: -0.001, north: 0.001 };
assert.equal(meshBoxInRange(east, camera), true);
// The mirror case, from the other side.
const west = { west: 179.978, east: 180, south: -0.001, north: 0.001 };
assert.equal(meshBoxInRange(west, { lon: -179.999, lat: 0 }), true);
// ~2.2 km away across the line: out of range either way.
const far = { west: -179.99, east: -179.97, south: -0.001, north: 0.001 };
assert.equal(meshBoxInRange(far, camera), false);
});
test('a tile that fails before the terrain table loads is reported at once, never unhandled', async () => {
const { source, state, coverage, tileKey } = setup();
let terrainLoaded;
@@ -930,60 +671,3 @@ test('a tile that fails before the terrain table loads is reported at once, neve
process.off('unhandledRejection', onUnhandled);
}
});
test('lines a partial terrain lookup left draped are cast once the terrain recovers', async () => {
// Two lines: the west one's heights arrive, the east one's fail at first.
let eastUp = false;
let prepares = 0;
const groundCaster = {
prepareLines: async () => {
prepares++;
return eastUp;
},
castLine: (coords) =>
coords[0][0] < centreLon || eastUp
? coords.flatMap(([lon, lat]) => [lon, lat, 30])
: null,
};
const { state, source, coverage, centre } = setup({
surface: 'terrain',
groundCaster,
});
const centreLon = centre.lon;
const line = (from, to) => [
[
[from, centre.lat],
[to, centre.lat],
],
];
coverage.refresh();
source.calls[0].resolve(
encodeCoverageTile(centre.tile, {
sequences: [
{ id: 'west', parts: line(centre.lon - 0.002, centre.lon - 0.001) },
{ id: 'east', parts: line(centre.lon + 0.001, centre.lon + 0.002) },
],
}),
);
await settle();
await settle();
const [entry] = state.coverage.tiles.values();
assert.equal(prepares, 1);
assert.deepEqual([entry.castLines, entry.drapedLines], [1, 1], 'partial');
await settle();
assert.equal(prepares, 1, 'no retry loop while the lookup fails');
// A refresh while still failing asks again but rebuilds nothing.
const drawn = entry.primitives;
coverage.refresh();
await settle();
assert.equal(prepares, 2);
assert.equal(entry.primitives, drawn, 'no rebuild without new heights');
eastUp = true; // the terrain proxy recovers
coverage.refresh();
await settle();
assert.equal(prepares, 3, 'the next refresh tries the draped line again');
assert.deepEqual([entry.castLines, entry.drapedLines], [2, 0], 'all cast');
coverage.clear();
});