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refactor(street-level): drop FOLLOW and Google 3D ground casting
FOLLOW is gone: no setFollow, follow state, map-stack availability or handoff listener. Opening a photo still frames it with one flight through the application's deferred navigation (begin/reassert), so a slow photo never overrides newer navigation and tracking is released as before. Ground casting is gone: groundCast.js, meshSampler.js, the surface mode, the draped-to-cast swap and remesh. Coverage lines are always draped GroundPolylinePrimitives (ClassificationType.BOTH); cones and the marker clamp to the ground and keep the horizon cull. The terrain/meshFloor/ground services and meshFloor.visibleTilesetLoaded are no longer needed. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -26,12 +26,3 @@ export const FILTER_DEFAULT = Object.freeze({ pano: 'all', sinceDays: 0 });
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/** Nearest-image search radius in metres (Mapillary's graph API caps it at 50 m). */
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export const NEAREST_RADIUS_M = 50;
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/**
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* The only map stack camera follow is offered on: elsewhere a camera at eye
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* height looks at a smeared texture.
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*/
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export const FOLLOW_MAP_STACK_ID = 'photoreal';
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/** Eye height above the sampled ground when the globe camera follows the viewer. */
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export const FOLLOW_EYE_HEIGHT_M = 2.4;
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