refactor(street-level): drop FOLLOW and Google 3D ground casting

FOLLOW is gone: no setFollow, follow state, map-stack availability or
handoff listener. Opening a photo still frames it with one flight through
the application's deferred navigation (begin/reassert), so a slow photo
never overrides newer navigation and tracking is released as before.

Ground casting is gone: groundCast.js, meshSampler.js, the surface mode,
the draped-to-cast swap and remesh. Coverage lines are always draped
GroundPolylinePrimitives (ClassificationType.BOTH); cones and the marker
clamp to the ground and keep the horizon cull. The terrain/meshFloor/ground
services and meshFloor.visibleTilesetLoaded are no longer needed.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
German KhokhlovandClaude Opus 5.5 committed 2026-10-07 21:59:15 +04:00
1 parent 7dec7883aa
commit 0f41fb04cd
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+430 -3323

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@@ -26,12 +26,3 @@ export const FILTER_DEFAULT = Object.freeze({ pano: 'all', sinceDays: 0 });
/** Nearest-image search radius in metres (Mapillary's graph API caps it at 50 m). */
export const NEAREST_RADIUS_M = 50;
/**
* The only map stack camera follow is offered on: elsewhere a camera at eye
* height looks at a smeared texture.
*/
export const FOLLOW_MAP_STACK_ID = 'photoreal';
/** Eye height above the sampled ground when the globe camera follows the viewer. */
export const FOLLOW_EYE_HEIGHT_M = 2.4;