refactor(street-level): drop FOLLOW and Google 3D ground casting

FOLLOW is gone: no setFollow, follow state, map-stack availability or
handoff listener. Opening a photo still frames it with one flight through
the application's deferred navigation (begin/reassert), so a slow photo
never overrides newer navigation and tracking is released as before.

Ground casting is gone: groundCast.js, meshSampler.js, the surface mode,
the draped-to-cast swap and remesh. Coverage lines are always draped
GroundPolylinePrimitives (ClassificationType.BOTH); cones and the marker
clamp to the ground and keep the horizon cull. The terrain/meshFloor/ground
services and meshFloor.visibleTilesetLoaded are no longer needed.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
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German KhokhlovandClaude Opus 5.5 committed 2026-10-07 21:59:15 +04:00
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imagery). One right-rail panel holds an ON/OFF pill, shared 360°/flat and
captured-since filters, a legend, and an embedded viewer with full-screen
EXPAND and FIT/FILL. Coverage lines and image cones are drawn from orbit
down to a single street; on Google 3D they sit on the bare earth, refined
against the rendered mesh near the camera, so trees and buildings hide them.
down to a single street, draped on the terrain and on Google 3D tiles;
opening a photo frames it with one camera flight.
Share links carry the provider switches, the filters and the panel's collapsed
state. A server proxy caches Mapillary coverage tiles (24 h, 1 GiB on disk),
refuses cross-site requests, rate-limits per IP and backs off when Mapillary