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Fix the review findings across the engines, layers, data and QA
Navara now matches Cesium where the review found it diverging: a flight holds the camera inputs, camera.changed counts turns as Cesium does, render requests made during a frame survive it, follow pinches zoom, ground widths follow the pixel ratio and Cyber sonar reaches glyph caches and models. On Cesium, a staged imagery swap keeps loading tiles, setView replaces a running flight, and a cleared weather detail goes away. The contract gains MoverSet.failed, maps.terrainRevision, render.maxTextureSize and surface.sampleTerrainMostDetailed on every engine, so layers retry failed models, key road heights by terrain, size weather textures to the GPU and place Bhote Koshi cards on detailed terrain. Engine switches keep the live view, follows, focus, layer options and cards: a pick hands over the exact pose, applies no address options and pans no carried-over card; a history visit still applies its entry. Layers put GhostMaps pins, cable landings, OSM Places and directions on the measured surface without per-frame sampling, draw the Cockpit contact dot, hide disabled CCTV on attach, and keep ALPR running outside secure contexts. KML imports draw raised polygon fills, rotated and coloured ground overlays and north-referenced icon headings, and report files with nothing to draw. QA scripts read the contract instead of Cesium internals (test:track is 109/109 again), wait for the camera to rest before clicking, and give cold switches and parked engines realistic time. Docs follow the code.
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@@ -71,7 +71,7 @@
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* Usage: node scripts/qa-perf.mjs [--url http://localhost:4173] [--engine=cesium|navara]
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* Engine-neutral: the camera, frames and layers go through the globe engine
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* and the QA probe (window.__godsEyeView.layers); on an engine without a
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* layer (Navara today) that layer's checks are SKIPPED, not failed.
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* layer that layer's checks are SKIPPED, not failed.
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* Requires a running dev server. Headless; flags disable occlusion
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* throttling so rAF cadence is trustworthy (hidden-pane gotcha).
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*/
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@@ -338,14 +338,16 @@ try {
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await page.evaluate(() => { window.__godsEyeView.styleManager.setStyle('retro'); });
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await new Promise((r) => setTimeout(r, 900)); // crossfade + first ticks
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const dAnim = await diag();
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// The animated styles are Cesium post-process stages; Navara draws its own
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// looks and has no style animation (a known gap, not a regression).
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// This assertion checks the Cesium style-anim render hold.
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if (engineKind === 'cesium') {
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check('animated style takes the style-anim hold (continuous)', dAnim?.mode === 'continuous' && dAnim.holds.includes('style-anim'), dAnim);
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const animFrames = await countFrames(2_000);
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check('animated style keeps frames flowing (≥50% rAF)', animFrames.renders >= animFrames.rafs * 0.5, animFrames);
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} else {
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skip('animated style takes the style-anim hold and keeps frames flowing', `the visual styles are Cesium post stages; ${engineKind} has none`);
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skip(
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'animated style takes the style-anim hold and keeps frames flowing',
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`this check measures the Cesium style-anim hold, not ${engineKind} animation`,
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);
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}
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// Returning to normal keeps detection ON by design (it is the default, and
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// detection persists across style switches). Since 2026-08-22 detection holds
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