fix(transit): keep the real silhouettes under sensor presets, make the selected trail visible, put Transit in Movement (#596)

## Changes

Follow-up to #587 after the owner's first look at the merged transit layer on Google 3D tiles.

- **Sensor presets keep the real silhouettes.** Under NVG, thermal (white-hot, black-hot, Ironbow) and noir, vehicles are the same silhouettes as in normal view, filled opaque white with a 2 px dark halo, at the CRT display sizes (26 px fleet, 39 px selected). The solid rounded "signature" bodies are gone.
- **The selected vehicle's trail is visible.** The retained history is now draped onto 3D tiles and terrain (`GroundPolylinePrimitive`, `ClassificationType.BOTH`, the way the traffic heat-lines are drawn), 3 px core over a 5 px dark backing, per-segment age colour, a short draped head clipped to the sprite. Two defects kept it off screen before: Cesium's per-instance attribute getters return copies, so the renderer's show/colour edits were discarded, and a marker did not recover after the camera jumped to it, which hid the trail with it. Trail geometry is now prepared on selection independent of floor resolution and marker visibility; sparse long intervals (rail) keep a bounded marker corridor instead of dropping the interval; classification survives map-source changes.
- **Transit sits in the Movement panel group** between Street Traffic and Bike Share (the panel orders by `PANEL_GROUPS`, not by catalog order; the catalog is moved too).

## How it was verified

- `npm run format:check` (854 files), `npm run check:boundaries`, `npm test` (4,062 passing), `npm run build` clean; tracking regression 109/109 in a real browser on Google 3D tiles.
- Browser harness (`scripts/qa-transit.mjs`), keyed on Google 3D tiles and keyless: keyed 194 pass, with the trail pixel check passing at 300, 600 and 900 m; the remaining keyed failures are the per-frame allocation gate already recorded as a follow-up from #587 (CPU and frame time within budget), four readability lines at threshold edges, and the card-anchor check now counting frames where the selected marker is legitimately off screen; keyless 193 pass with the remaining misses being threshold edges on the thin tram silhouette (centre 0.83–0.88 against 0.85) and one bus ring 0.28 against 0.25 on a pure-white roof.
- New harness checks: `Google 3D selected trail visible at 6 of 8 projected samples` (repeated off/on framebuffer captures at 300/600/900 m, samples outside the sprite footprint, a background-change negative control; fails on main, passes here), a camera-arrival check (select a moving vehicle, `setView` onto it, marker shown and trail body drawn within 2 s), `PANEL_ORDER` pinned, raster tests comparing every sensor raster's mask and aspect ratio to the normal silhouette.
- Direct look on a keyed build: a live CapMetro bus at 30 m/s selected through the layer API draws its draped trail along the highway lane (harness capture `keyed-600m-trail-visible.jpg`).
- Adversarial review by Codex Astra before the last two fix passes (stack-switch classification, marker corridor under the vertex cap, pixel-gate loophole), all three fixed with regressions.

Docs: `docs/CURRENT-STATE.md` and `CHANGELOG.md` updated in this PR. No data-source changes.
This commit is contained in:
Bilawal Sidhu authored and GitHub committed 2026-09-15 13:26:41 -05:00
1 parent cd22ca3559
commit 0bb61f53c6
24 files changed
+1945 -205

No files matched your search

+107 -37
View File
@@ -367,7 +367,7 @@ export async function sampleTransitPixels(page, palette) {
const luma = (r, g, b) => (0.299 * r + 0.587 * g + 0.114 * b) / 255;
const readLuma = (cx, cy) => {
const px = Math.floor(cx * scale);
const py = Math.floor(canvas.height - 1 - cy * scale);
const py = canvas.height - 1 - Math.floor(cy * scale);
const buf = new Uint8Array(4);
gl.readPixels(px, py, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf);
return luma(buf[0], buf[1], buf[2]);
@@ -399,46 +399,117 @@ export async function sampleTransitPixels(page, palette) {
continue;
}
}
// Pick nine points from a solid patch of the source silhouette,
// before examining framebuffer brightness. Avoid panels/window gaps.
let corePoints = null,
widestBand = -1;
const cosCore = Math.cos(s.rotation),
sinCore = Math.sin(s.rotation);
// A tram's parallel sides have equally wide bands. Prefer its upper
// body band over the geometric centre when those widths tie.
const offsets =
s.mode === 'tram'
? [-0.2, 0.2, -0.1, 0.1, 0]
: [0, -0.1, 0.1, -0.2, 0.2];
for (const offset of offsets) {
const candidates = [];
let solid = true,
bandWidth = Infinity;
// Rank source geometry, never the observed framebuffer brightness.
// A thin tram needs the widest opaque white band, with room for
// the pixel filter on each side of the sampled patch.
for (let dy = -1; dy <= 1; dy++) {
const ry = Math.floor(
((dy + offset * s.rect.height) / s.rect.height + 0.5) *
s.raster.height,
);
const middle = Math.floor(s.raster.width / 2);
const white = (x) =>
x >= 0 &&
x < s.raster.width &&
[0, 1, 2, 3].every(
(c) =>
s.raster.data[(ry * s.raster.width + x) * 4 + c] >= 240,
);
let left = middle,
right = middle;
while (white(left - 1)) left--;
while (white(right + 1)) right++;
bandWidth = Math.min(
bandWidth,
white(middle) ? right - left + 1 : 0,
);
}
for (let dx = -1; dx <= 1; dx++)
for (let dy = -1; dy <= 1; dy++) {
const localY = dy + offset * s.rect.height;
const rx = Math.floor(
(dx / s.rect.width + 0.5) * s.raster.width,
);
const ry = Math.floor(
(localY / s.rect.height + 0.5) * s.raster.height,
);
const i = (ry * s.raster.width + rx) * 4;
if ([0, 1, 2, 3].some((c) => s.raster.data[i + c] < 240))
solid = false;
candidates.push(
screenPoint(
s.screenX + dx * cosCore + localY * sinCore,
s.screenY - dx * sinCore + localY * cosCore,
),
);
}
if (solid && bandWidth > widestBand) {
corePoints = candidates;
widestBand = bandWidth;
}
}
if (!corePoints) {
skipped.push({
key: s.key,
reason: 'no solid silhouette interior for nine samples',
});
continue;
}
// Picking is independent of rendered brightness: an overlapping
// label or sprite must not masquerade as a dim sensor signature.
// Check the whole sampled core, not just its centre pick.
let coreOwned = true;
if (scene.pick) {
const framebuffer = gl.getParameter?.(gl.FRAMEBUFFER_BINDING);
for (let dx = -1; dx <= 1; dx++)
for (let dy = -1; dy <= 1; dy++) {
let u = (s.x + dx) / width,
v = 1 - (s.y + dy) / height;
if (style === 'surveillance') {
const x = u * 2 - 1,
y = v * 2 - 1,
r2 = x * x + y * y;
const d =
1 + r2 * intensity * 0.25 + r2 * r2 * intensity * 0.075;
u = (x * d + 1) / 2;
v = (y * d + 1) / 2;
}
if (sensor) {
const grid = 1 + (pixelation - 1) * intensity;
u +=
((Math.floor((u * canvas.width) / grid) * grid) /
canvas.width -
u) *
intensity;
v +=
((Math.floor((v * canvas.height) / grid) * grid) /
canvas.height -
v) *
intensity;
}
const picked = scene.pick(
{ x: u * width, y: (1 - v) * height },
1,
1,
);
if (picked?.id !== s.key && picked?.primitive?.id !== s.key)
coreOwned = false;
for (const core of corePoints) {
let u = core.x / width,
v = 1 - core.y / height;
if (style === 'surveillance') {
const x = u * 2 - 1,
y = v * 2 - 1,
r2 = x * x + y * y;
const d =
1 + r2 * intensity * 0.25 + r2 * r2 * intensity * 0.075;
u = (x * d + 1) / 2;
v = (y * d + 1) / 2;
}
if (sensor) {
const grid = 1 + (pixelation - 1) * intensity;
u +=
((Math.floor((u * canvas.width) / grid) * grid) /
canvas.width -
u) *
intensity;
v +=
((Math.floor((v * canvas.height) / grid) * grid) /
canvas.height -
v) *
intensity;
}
const picked = scene.pick(
{ x: u * width, y: (1 - v) * height },
1,
1,
);
if (picked?.id !== s.key && picked?.primitive?.id !== s.key)
coreOwned = false;
}
if (gl.bindFramebuffer)
gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
}
@@ -451,9 +522,8 @@ export async function sampleTransitPixels(page, palette) {
continue;
}
let centre = 0;
for (let dx = -1; dx <= 1; dx += 1)
for (let dy = -1; dy <= 1; dy += 1)
centre += readLuma(s.x + dx, s.y + dy) / 9;
for (const core of corePoints)
centre += readLuma(core.x, core.y) / corePoints.length;
let ringMin = 1;
let ringMax = 0;
// Sample the actual rotated raster halo, not a fixed-radius circle