mirror of
https://github.com/bilawalsidhu/gods-eye-view.git
synced 2026-11-05 10:53:59 +00:00
Bring launches up as the world time passes them, and play the whole track
Away from live, a launch shows from its lift-off on: its marker, label, paths and orbit stay hidden while the world time is before it, so scrubbing or playing brings the launches up in the order they flew. The selected mission stays whenever it flies, and live shows every launch as before. Play on the timeline runs the whole track in about a minute, from its start when at live, and runs the clock itself past weather's own replay. It goes live when it reaches now, or holds at an end that lies ahead of now. Going live puts the rate back to 1.
This commit is contained in:
1 parent
48093108b1
commit
0aa54dfa97
9 files changed
+326
-25
No files matched your search
@@ -67,6 +67,9 @@ export function createOrbitRendering({
|
||||
return Boolean(
|
||||
layerState._enabled &&
|
||||
layerState._dataSource?.show &&
|
||||
!layerState.launchHidden(
|
||||
layerState._missionOverlayRecords.get(launchId)?.launch,
|
||||
) &&
|
||||
(!layerState._selectedLaunchId ||
|
||||
layerState._selectedLaunchId === launchId),
|
||||
);
|
||||
|
||||
Reference in new issue
Block a user