mirror of
https://github.com/bilawalsidhu/gods-eye-view.git
synced 2026-11-05 10:53:59 +00:00
Merge branch 'main' into feat/voice-geometry
Picks up the Radio Next/Previous fix (#1474) and the Codespaces docs (#1515). The one conflict is the Radio cycle assertion in gevActions.test.mjs: main's new fallback flag is kept in this branch's layout.
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31 files changed
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@@ -344,14 +344,17 @@ export function createPlayback({ state: layerState, services, parts, source }) {
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}
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if (!parts.interaction.radioPresentationAllowed())
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return Promise.resolve(false);
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if (!layerState._selectedId) {
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if (layerState._selectedId) {
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// Drop a fallback left by a voice step whose playback never started.
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layerState._playFallbackId = null;
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layerState._playFallbackFocus = null;
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} else {
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const ranked = parts.queries.rankedVisibleStations();
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if (!ranked.length) return Promise.resolve(false);
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layerState._playFallbackId = ranked[1]?.id || null;
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layerState._playFallbackFocus = false;
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parts.selection.selectRadioStation(ranked[0].id, {
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autoplay: false,
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focus: false,
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playFallback: { id: ranked[1]?.id || null, focus: false },
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});
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}
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return playSelectedRadio({ origin });
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@@ -73,6 +73,16 @@ export function createSelection({
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return { filter: layerState._filter, volume: layerState._userVolume };
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}
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// A paused or failed stream of another station would outlive its selection.
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function releaseStaleRadioStream(stationId) {
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if (
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layerState._audioStationId &&
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layerState._audioStationId !== stationId &&
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['paused', 'error'].includes(layerState._audioState)
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)
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parts.playback.stopRadioPlayback();
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}
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/** Select a station. Playback occurs only when autoplay is explicitly true. */
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function selectRadioStation(
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@@ -83,11 +93,18 @@ export function createSelection({
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origin = 'programmatic',
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attemptId = null,
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cameraNavigation = null,
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playFallback = null,
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} = {},
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) {
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if (!parts.interaction.radioPresentationAllowed()) return false;
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const station = layerState._stationById.get(String(id));
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if (!station) return false;
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if (!autoplay) releaseStaleRadioStream(station.id);
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// Set after the release, which clears fallbacks.
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if (playFallback) {
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layerState._playFallbackId = playFallback.id;
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layerState._playFallbackFocus = playFallback.focus;
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}
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layerState._tuningUnavailableStationId = null;
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if (
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!parts.navigation.radioCameraNavigationOwnsSelection(
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@@ -104,6 +121,7 @@ export function createSelection({
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)
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parts.tuning.endRadioTuning();
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layerState._cancelledTuningPresentationStation = null;
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const changed = layerState._selectedId !== station.id;
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layerState._selectedId = station.id;
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const generation = ++layerState._selectionGeneration;
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const sessionGeneration = layerState._sessionGeneration;
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@@ -122,6 +140,9 @@ export function createSelection({
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if (focus) parts.navigation.focusStation(station);
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parts.presentation.emitState();
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if (autoplay) void parts.playback.playSelectedRadio({ origin, attemptId });
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// A user step to another station cancels a playback voice prepared.
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else if (origin === 'user' && changed)
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parts.presentation.emitPlaybackControl('select', origin);
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return true;
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}
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@@ -133,6 +154,7 @@ export function createSelection({
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rotate = false,
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stationIds = null,
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autoplay = true,
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fallback = autoplay,
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origin = 'programmatic',
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} = {},
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) {
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@@ -159,25 +181,29 @@ export function createSelection({
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current < 0
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? 0
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: (current + (direction < 0 ? -1 : 1) + ranked.length) % ranked.length;
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layerState._playFallbackId =
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ranked.length > 1 ? ranked[(nextIndex + 1) % ranked.length].id : null;
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// Voice defers playback, so its silent step keeps a fallback; silent UI steps do not.
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const fallbackId =
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fallback && ranked.length > 1
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? ranked[(nextIndex + 1) % ranked.length].id
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: null;
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const rotationCameraState = rotate
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? parts.navigation.radioCameraState()
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: null;
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const rotationNavigation = rotate
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? parts.navigation.beginRadioCameraNavigation(rotationCameraState)
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: null;
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layerState._playFallbackFocus = rotate
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? (fallbackStation) => {
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parts.navigation.rotateRadioStationIntoView(
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fallbackStation,
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0.65,
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rotationCameraState,
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rotationNavigation,
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);
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return rotationNavigation;
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}
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: false;
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const fallbackFocus =
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fallback && rotate
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? (fallbackStation) => {
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parts.navigation.rotateRadioStationIntoView(
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fallbackStation,
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0.65,
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rotationCameraState,
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rotationNavigation,
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);
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return rotationNavigation;
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}
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: false;
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const station = ranked[nextIndex];
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if (rotate)
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parts.navigation.rotateRadioStationIntoView(
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@@ -191,6 +217,7 @@ export function createSelection({
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focus: false,
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origin,
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cameraNavigation: rotationNavigation,
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playFallback: { id: fallbackId, focus: fallbackFocus },
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});
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}
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@@ -217,9 +244,12 @@ export function createSelection({
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},
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);
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if (!ranked.length) return null;
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layerState._playFallbackId = ranked[1]?.id || null;
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layerState._playFallbackFocus = false;
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selectRadioStation(ranked[0].id, { autoplay, focus: false, origin });
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selectRadioStation(ranked[0].id, {
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autoplay,
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focus: false,
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origin,
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playFallback: { id: ranked[1]?.id || null, focus: false },
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});
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return ranked[0];
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}
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@@ -78,6 +78,8 @@ export function createState({ services }) {
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layerState._tuningStartStationId = null;
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layerState._tuningResumesPlayback = false;
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layerState._tuningResolutionSnapshot = EMPTY_ACCEPTED_CATALOG_SNAPSHOT;
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layerState._tuningStationById = new Map();
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@@ -66,6 +66,12 @@ export function createTuning({ state: layerState, services, parts, source }) {
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layerState._cancelledTuningPresentationStation = null;
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layerState._tuningStartStationId = layerState._selectedId;
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layerState._tuningPreviewId = layerState._selectedId;
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// Like Previous/Next, the release plays only if a stream was active.
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layerState._tuningResumesPlayback = [
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'loading',
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'buffering',
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'playing',
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].includes(layerState._audioState);
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parts.tuningNoise.installTuningNoise();
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parts.playback.pauseRadioPlayback({ origin: 'user' });
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parts.tuningNoise.syncTuningNoiseGain();
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@@ -179,7 +185,9 @@ export function createTuning({ state: layerState, services, parts, source }) {
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layerState._selectionGeneration += 1;
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parts.tuningNoise.clearRadioTuningNoise({ emit: false });
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layerState._tuningUnavailableStationId = stationId;
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parts.presentation.emitState();
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// The drag paused the stream; with no selection, Resume would start the
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// nearest station. Stop also publishes the state and cancels a voice handoff.
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parts.playback.stopRadioPlayback({ origin });
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return Object.freeze({
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ok: false,
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reason: 'station-unavailable',
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@@ -187,9 +195,11 @@ export function createTuning({ state: layerState, services, parts, source }) {
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generation,
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});
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}
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const autoplay = layerState._tuningResumesPlayback;
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layerState._tuningResumesPlayback = false;
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layerState._tuningActive = false;
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layerState._tuningStatic = true;
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layerState._tuningAwaitingStationId = frozenStation.id;
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layerState._tuningStatic = autoplay;
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layerState._tuningAwaitingStationId = autoplay ? frozenStation.id : null;
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layerState._tuningPreviewId = null;
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layerState._tuningStartStationId = null;
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layerState._tuningUnavailableStationId = null;
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@@ -204,10 +214,12 @@ export function createTuning({ state: layerState, services, parts, source }) {
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layerState._playFallbackFocus = null;
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layerState._playFallbackOrigin = 'programmatic';
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layerState._playFallbackAttemptId = null;
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parts.tuningNoise.syncTuningNoiseGain();
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// Muting alone would leave the noise graph running after a silent release.
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if (autoplay) parts.tuningNoise.syncTuningNoiseGain();
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else parts.tuningNoise.clearRadioTuningNoise({ emit: false });
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parts.presentation.emitState();
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const selected = parts.selection.selectRadioStation(frozenStation.id, {
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autoplay: true,
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autoplay,
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focus: false,
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origin,
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cameraNavigation,
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@@ -50,6 +50,11 @@ export function createTuningNoise({
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layerState._tuningNoiseGain = null;
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}
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function suspendTuningNoiseContext() {
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const suspended = layerState._tuningNoiseContext?.suspend?.();
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if (suspended?.catch) void suspended.catch(() => {});
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}
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function syncTuningNoiseGain() {
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if (!layerState._tuningNoiseContext || !layerState._tuningNoiseGain) return;
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const audible = radioTuningStaticShouldPlay({
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@@ -79,8 +84,21 @@ export function createTuningNoise({
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if (!AudioContextClass) return false;
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if (!layerState._tuningNoiseContext)
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layerState._tuningNoiseContext = new AudioContextClass();
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const resumed = layerState._tuningNoiseContext.resume?.();
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if (resumed?.catch) void resumed.catch(() => {});
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const context = layerState._tuningNoiseContext;
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const resumed = context.resume?.();
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// A release before the device starts finds the context still suspended,
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// so its suspend() is a no-op; suspend again once resume() settles.
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if (resumed?.then)
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void resumed.then(
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() => {
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if (
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layerState._tuningNoiseContext === context &&
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!layerState._tuningNoiseSource
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)
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suspendTuningNoiseContext();
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},
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() => {},
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);
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if (layerState._tuningNoiseSource) return true;
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const frameCount = Math.max(
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@@ -120,6 +138,7 @@ export function createTuningNoise({
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if (layerState._tuningCameraNavigation)
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parts.navigation.invalidateRadioCameraNavigation();
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layerState._tuningActive = false;
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layerState._tuningResumesPlayback = false;
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layerState._tuningStatic = false;
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layerState._tuningAwaitingStationId = null;
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layerState._tuningPreviewId = null;
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@@ -131,8 +150,7 @@ export function createTuningNoise({
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parts.rendering.updateSelectionEntity();
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syncTuningNoiseGain();
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stopTuningNoiseSource();
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const suspended = layerState._tuningNoiseContext?.suspend?.();
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if (suspended?.catch) void suspended.catch(() => {});
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suspendTuningNoiseContext();
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if (emit) parts.presentation.emitState();
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}
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return {
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