feat(cockpit): ride a tracked satellite in an orbital view

With a satellite tracked and no aircraft tracked, Cockpit can ride the
satellite. Entry needs only the Satellites layer; debris can be tracked but
not entered, and voice stays aircraft-only. Double-clicking the tracked
satellite or the entry buttons (reading ORBIT) enter it.

The camera sits on the satellite's per-frame SGP4 position and looks
straight down, turned to the ground track (north-up for a satellite with
none). The optical zoom steps 1x to 8x with a focus pull, the arrows tilt
the view up to 45 degrees off nadir, and Home or 0 returns to nadir. Off
nadir the tilt reads its total angle first and the swath readout becomes an
approximation marked with ≈. While in orbit the map leases flat Esri
imagery, the cloud pass stays off and the view opens in the optical style.

The orbital HUD names the satellite with its owner's flag (from the
flag-icons package, loaded per country) or an organisation badge, its
operator, class, NORAD and COSPAR ids and TLE epoch with the element lines
on request, altitude, orbital speed and the sub-satellite point. CURRENTLY
OVER names the country and its first-level division, or the sea, and from
8x the most prominent populated place nearby, looked up offline from the
bundled Natural Earth packs (populated places are a new pack). The
satellites layer hides the ridden satellite's own marks, dims the other
orbit rings and ignores scene clicks and Escape while held. Exit restores
the camera's field of view and the satellite's follow camera.

C no longer enters or leaves Cockpit, bridge or orbit: it is left to the
app-wide CCTV shortcut, and Escape or the exit button leave first person.
This commit is contained in:
Denis Groshev committed 2026-11-09 00:24:22 +01:00
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@@ -1530,14 +1530,13 @@ With no aircraft tracked, Cockpit can ride the selected AIS vessel instead.
Entry needs only the layer of the vessel it rides, Live AIS Vessels, and a
selected vessel; Contacts and every other layer may be off, before or during
the bridge (`bridgeEntryAllowed` in `src/contextModePolicy.js`). A Context mode
change still in flight blocks entry until it settles. `C` enters it (when
the bridge cannot be entered, `C` stays the CCTV shortcut), and the
entry button reads BRIDGE with a ship icon both in Contacts (`#cockpit-entry`)
and under the selected vessel's Intel HUD readout in the bottom-right corner
(`#cockpit-entry-readout`, shown with the HUD on, in its Tactical and Cyber
layouts). Turning Live AIS Vessels off ends the bridge: the layer then has no
subject (`getCockpitSubject` returns null). The bridge picture uses AIS alone,
so no other feed being off makes it partial.
change still in flight blocks entry until it settles. Double-clicking the
selected vessel enters it, and the entry button reads BRIDGE with a ship icon
both in Contacts (`#cockpit-entry`) and under the selected vessel's Intel HUD
readout in the bottom-right corner (`#cockpit-entry-readout`, shown with the
HUD on, in its Tactical and Cyber layouts). Turning Live AIS Vessels off ends
the bridge: the layer then has no subject (`getCockpitSubject` returns null).
The bridge picture uses AIS alone, so no other feed being off makes it partial.
Voice (`control_cockpit`) and the selection entry transaction stay aircraft-only;
voice `enter` on a bridge is refused before it touches tracking, with the
reason to exit the bridge first.
@@ -1605,6 +1604,97 @@ through the layer's own focus. Tracking an aircraft or losing the vessel
selection ends the bridge without refocusing the ship. `src/ui/cockpitBridge.test.mjs`
covers entry, readouts, refusal and exit.
### Orbital view
With a satellite tracked and no aircraft tracked, Cockpit can ride the
satellite instead. Entry needs only the Satellites layer
(`orbitEntryAllowed` in `src/contextModePolicy.js`); Contacts and every other
layer may be off. A Context mode change in flight blocks entry until it
settles. Debris (rocket bodies, fragments and dead satellites; see the
satellite class toggles) can be tracked but never entered: no ORBIT entry is
offered and double-click refuses it. A tracked aircraft still takes
entry first, and a tracked satellite
takes it before a selected vessel. Double-clicking the tracked satellite
enters it, and the entry button reads
ORBIT with a satellite icon in Contacts (`#cockpit-entry`) and under the Intel
HUD readout (`#cockpit-entry-readout`). Voice (`control_cockpit`) stays
aircraft-only; its state reports an orbital view in use as a `satellite`
subject. `gev:cockpit-mode-changed` carries layer `satellites` and the NORAD
id.
The camera sits on the satellite's own per-frame SGP4 position
(`getCockpitPosition`, the sample the dot uses) and looks at the Earth's
centre track-up: the ground track points to the top of the frame, so the
picture scrolls along it (`nadirOrientation` in `src/cockpitOrbital.js`). A
satellite with no ground track (a geostationary one) is shown north-up, and
over a pole the previous frame's up is kept. It updates on every rendered
frame, with no ground clamp. Entry opens in the plain optical vision style
(the other styles stay one click away) and leases the map for flat imagery:
with Google 3D tiles shown, which stay coarse from hundreds of kilometres up,
the map switches to Esri imagery, and exit puts it back unless the operator
picked another map meanwhile; another owner already holding the map (an
imagery comparison) keeps it as it is. The Cockpit cloud pass is off in orbit
(it fades out above 24 km); cloud cover from orbit is the Weather layer's,
and the saved cloud preference stands for the next aircraft or bridge. The layer hides the satellite's dot, docked
companions, its own orbit ring and its detection bracket, and draws every
other orbit ring (the ISS ring included) at 30% of its alpha; other
satellites' points and labels stay. Scene clicks and the layer's Escape are
ignored while it is ridden. The optical zoom steps 1×, 2×, 4× and 8× with `+`
(or `=`) and `-` (or `_`) and the panel's buttons: the 1× frame is 60°
vertical in low orbit and fits the Earth's disk with margin from high orbits,
each step divides the tangent of the half-angle, and Cesium's `frustum.fov`
is set from it for the canvas aspect. A step animates over 400 ms with a
focus-pull blur and a reticle lock tick, and cuts at once under
`prefers-reduced-motion`. The arrows tilt the view off nadir in 5° steps
along the frame's axes (Up/Down tilt forward/aft along the ground track,
Left/Right across it, each axis to ±45°; Shift takes no larger step); Home,
`0` or NADIR return to nadir. While tilted the panel shows the total angle
from nadir, acos(cos along · cos across), before each axis
(`OFF-NADIR 18.0° · FWD 10° · RIGHT 15°`; N, S, E and W for a north-up view)
and a NADIR button, and the swath readout turns approximate
(`SWATH ≈ 26 KM`): an estimate of the ground width at the view's centre, the
nadir footprint scaled by 1/cos² of the tilt across the frame and 1/cos of
the tilt along it (`offNadirSwathScale`, flat Earth). At nadir it reads the
footprint without ≈. After a zoom step lands, the focus pull holds until the
imagery under the view has loaded (at most 2.5 s, `zoomSettleHolding`), then
the reticle locks. The look keys and zoom keys keep the bridge's focus
guards.
The HUD (`#cockpit-hud[data-subject='satellite']`, body class
`cockpit-orbit`) mounts `CockpitOrbital` over the picture: name, class,
altitude, orbital speed, sub-satellite point, TRACK UP (NORTH UP without a
ground track) with a pointer that turns to keep north marked N on the frame,
zoom and swath. Under
the vision selector a "CURRENTLY OVER" band names what the sub-satellite point
is over, looked up offline from the bundled Natural Earth packs
(`src/data/placeBelow.js`: on land the first-level division as Natural Earth
names it and the country in the reader's language through `Intl.DisplayNames`,
"Sichuan, China", and from 8× the most prominent populated place within half
the view's smaller side, so it is in the picture, "Sichuan, China · near
Chengdu", from a bundled pack of Natural Earth populated places loaded on
first use; else the smallest named sea, gulf, strait, channel, sound or bay;
else the ocean; nothing in a coastline gap), at most every 2 s and only after
20 km of ground travel, or at once when a zoom step changes how much ground
the view shows. A division or populated-places pack that fails to load drops
only that part (the country still shows); a lookup that fails outright hides
the band rather than leave the last place up, and the next HUD beat looks
again. The readout card puts
the owner country's flag (an SVG from `flag-icons`, fetched only for the shown
country) or a text badge for an organisation before the name, the operator
under it, and a NORAD · COSPAR · TLE-epoch line whose TLE button unfolds the
two element lines; each row is left out when the satellites layer does not
know it. The
aircraft and bridge instruments, tapes, compass, radar, look controls,
position readout, route card and Contact card are hidden; the vision-style
switcher, briefing card (Local and Regional for the sub-satellite point; the
regional brief refreshes at most once a minute) and the reset and EXIT ORBIT
buttons stay, square-cornered like the bridge. Exit (`Escape`, EXIT
ORBIT) restores the camera's own field of view exactly and returns to the
satellite's follow camera through the layer's `refocusTrackedById`. Losing
the subject (tracking stopped, Satellites off) or tracking another target
ends the view without refocusing. `src/ui/cockpitOrbitalView.test.mjs`
covers entry, camera, zoom, look, HUD and exit.
## Context coordination
Context controls own Contacts/Space Missions state, entry and exit transactions,
@@ -3495,7 +3585,7 @@ down | auth-failed` (plus the unchanged `missing-key`/`unsupported`) with
> It uses the `radar` symbol; both tabs are reachable with Tab and Left/Right arrows switch between them. Its action row
> places the single Cockpit entry before Search Nearby Sites. Cockpit removes
> the duplicate floating map entry and topline exit; the bottom-center
> `EXIT COCKPIT` control (offset downward by a `-95px` bottom margin) plus `Escape`/`C` own exit, with entry/exit focus
> `EXIT COCKPIT` control (offset downward by a `-95px` bottom margin) plus `Escape` own exit, with entry/exit focus
> transfer and failure-safe shortcut routing. The exit control sits at the
> bottom-center compass position. A Cockpit-only control strip sits
> directly above Live Signals, anchored 12px under the REC readout it shares
@@ -5458,7 +5548,8 @@ silently demoting every later lookup for the session.
- **Satellite classes** (`src/layers/satellites/classes.js`): every satellite is filed under one of six classes, each with its own point colour, legend swatch and toggle: STATIONS (warm white), IMAGING (cyan), TELECOM (violet; communications and navigation, so GPS, GLONASS, Galileo and BeiDou read as one family), STARLINK (dim slate), PROBES (muted blue-gray) and DEBRIS (receding brown-gray). That module is the single source of truth for class, label and colour, so the dot, the card and the legend swatch cannot disagree. Two deliberate palette rules: no class may sit in the 40–48° amber band, which is the app-wide known-military convention; and STARLINK stays far below PROBES in Rec.601 luminance so the dense shell stays separable when NVG/FLIR collapse the scene to one channel. The ISS keeps its long-standing red hero dot rather than the STATIONS colour — it carries a permanent name label and its card still reads `STATIONS · ISS`; it is a station whichever group ingested it, so a stations-feed outage cannot refile it. `src/data/satelliteClass.js` keeps the group-based labels beneath the classes: the constellation subtype and a group's own label for a satellite with no class.
- Class is also a **text field**, not just a color: `TELECOM · GPS` / `STARLINK` / `STATIONS · ISS` leads the tracked card's detail block and replaces the raw CelesTrak tag on the detection-overlay label. Because that canvas composites above the post-FX chain, the class stays readable in NVG/FLIR after the in-scene dot colors are flattened.
- The satellites row in DATA LAYERS carries per-layer sub-controls (`DataLayerManager._syncRowControls`, the first consumer of the optional `getRowControls()` layer hook): one chip per class (the STARLINK chip exposes the existing `catalog` param), a swatch legend with live per-class counts, and an info line while SATCAT is stale or unavailable (`Classes may lag: SATCAT is a cached copy` / `Classes may lag: SATCAT unavailable`). Default is the sparse core catalog. The chips are stateless — each declares the params to apply and the manager owns the write — so the Space Missions capture/restore path over the same param stays authoritative. Controls stay hidden while the layer is off. An explicit CORE or DENSE choice participates in versioned local and share-link state; temporary Space Missions overrides do not.
- **Class toggles** (`src/layers/satellites/classes.js`): the layer row carries one chip per class — STATIONS, IMAGING, TELECOM (communications and navigation), PROBES (science, technology development and demonstration, unknown purpose) and DEBRIS (rocket bodies, fragments, unknown objects launched before last year and dead payloads) on by default, so the layer shows what it did before classes; STARLINK off, as DENSE was. Points of a hidden class stay built and are only hidden, so a toggle needs no reload; hidden classes are left out of the detection overlay, the voice/framing position lists and analyst answers (the tracked satellite still answers), and the legend keys only the classes on screen. The class comes, strongest evidence first, from CelesTrak SATCAT (object type and operational status, fetched per group through `/api/celestrak-satcat/<group>`, cached a day by the proxy; the layer keeps a current read six hours rather than asking on every five-minute update), the bundled UCS Satellite Database pack (UCS-Satellite-Database 5-1-2023: operator, owner country and purpose; `src/data/local_data/ucs_satellites/`), name patterns for satellites launched after May 2023, and finally the CelesTrak groups the TLE came in (a mission group such as `weather` before the orbit group `geo`; a UCS purpose of "Unknown" counts as none). Only crewed stations and the craft that visit them, by name, are STATIONS: the CubeSats CelesTrak's stations group also carries after their deployment from the ISS are classed like any other satellite. A payload whose SATCAT record gives no status, with no UCS record and no recognisable name, that launched 20 or more years ago (SATCAT's launch date, else the TLE designator's year) is presumed dead and filed as debris; without a SATCAT record (a failed read) nothing is presumed. To cover imaging launched after the UCS snapshot the core catalog also reads CelesTrak's `resource`, `weather`, `planet`, `sar` and `science` groups. Retired stations and the shuttles have re-entered and have no orbit to show. An explicit class choice is kept in local and share-link state as the `classes` option, one letter per class shown (`sitpd`: stations, imaging, telecom, probes, debris; `0`: none; `src/data/satelliteClassMask.js`), and the layer takes those letters back through `setParams({classes})`; STARLINK maps to the existing `catalog: 'dense'` param instead.
- **Class toggles** (`src/layers/satellites/classes.js`): the layer row carries one chip per class — STATIONS, IMAGING, TELECOM (communications and navigation), PROBES (science, technology development and demonstration, unknown purpose) and DEBRIS (rocket bodies, fragments, unknown objects launched before last year and dead payloads) on by default, so the layer shows what it did before classes; STARLINK off, as DENSE was. Points of a hidden class stay built and are only hidden, so a toggle needs no reload; hidden classes are left out of the detection overlay, the voice/framing position lists and analyst answers (the tracked satellite still answers), and the legend keys only the classes on screen. The class comes, strongest evidence first, from CelesTrak SATCAT (object type and operational status, fetched per group through `/api/celestrak-satcat/<group>`, cached a day by the proxy; the layer keeps a current read six hours rather than asking on every five-minute update), the bundled UCS Satellite Database pack (UCS-Satellite-Database 5-1-2023: operator, owner country and purpose; `src/data/local_data/ucs_satellites/`), name patterns for satellites launched after May 2023, and finally the CelesTrak groups the TLE came in (a mission group such as `weather` before the orbit group `geo`; a UCS purpose of "Unknown" counts as none). Only crewed stations and the craft that visit them, by name, are STATIONS: the CubeSats CelesTrak's stations group also carries after their deployment from the ISS are classed like any other satellite. A payload whose SATCAT record gives no status, with no UCS record and no recognisable name, that launched 20 or more years ago (SATCAT's launch date, else the TLE designator's year) is presumed dead and filed as debris; without a SATCAT record (a failed read) nothing is presumed. To cover imaging launched after the UCS snapshot the core catalog also reads CelesTrak's `resource`, `weather`, `planet`, `sar` and `science` groups. Debris can be tracked but is never ridden: the orbital entry gate (`orbitEntryAllowed`) refuses it, so no ORBIT entry is offered and double-click does nothing for it. Retired stations and the shuttles have re-entered and have no orbit to show. An explicit class choice is kept in local and share-link state as the `classes` option, one letter per class shown (`sitpd`: stations, imaging, telecom, probes, debris; `0`: none; `src/data/satelliteClassMask.js`), and the layer takes those letters back through `setParams({classes})`; STARLINK maps to the existing `catalog: 'dense'` param instead.
- The satellite Cockpit subject (`getCockpitSubject()`) also carries `satelliteClass`, `cosparId` (from SATCAT, else TLE line 1), `tle` (`{line1, line2, epochMs}`), `owner` (`{countryCode, label}`: ISO 3166-1 alpha-2 for a single country, `null` code for organisations such as ESA, EUMETSAT or Intelsat and for joint owners) and `operator` (UCS; SpaceX for Starlink). UCS names the operator's country and wins over the SATCAT owner code; CelesTrak's CIS (former USSR) is filed under Russia.
- **The STARLINK chip (formerly DENSE) reports the dense LOAD, not the catalog param.** The param flips synchronously while the Starlink shell takes seconds to arrive over a chunked load, and CelesTrak 502s that feed regularly. So the chip reads `STARLINK ···` (busy, disabled) while loading, ACTIVE only once dense points are actually on screen, and `STARLINK ✕` with the reason on hover when the load fails — a failure also reverts `catalog` to `core`, drops any partial chunk, and leaves the chip clickable to retry. A load is judged by points added, not by HTTP status: a 200 carrying an empty body, a passed-through HTML error page, or only TLEs the core catalog already owns fails with the same revert semantics as a 502. Any explicit request for `core` clears a latched error even when the mode does not change, so a Space Missions restore of an already-core snapshot never leaves the user with a failure they did not cause. Because the load settles asynchronously, the layer pushes a re-render through the optional `setRowControlsListener()` hook; nothing else would repaint that row before the 5-minute catalog refresh, so the count and legend would otherwise sit stale.
- **A dependency owner takes the row with it.** Space Missions borrows this layer for TLE lookup with `showPoints:false`; while points are hidden the layer returns empty row controls, so the legend never describes an empty sky and the chip cannot accept a write that the owner's restore would silently revert.
- The detection-overlay record cache (`_detectionObjects`) is cleared with the catalog on every rebuild: it stamps id/class at creation only, and a rebuild can re-tag a satellite when a partial CelesTrak outage changes which group wins dedupe.
@@ -6358,15 +6449,16 @@ apply to `public/` assets or built-preview serving.
ending, by its own switch or one of its layers going off, restores the
pre-Contacts layers but keeps the ridden one and the view; Live Signals then
drops the rows Contacts built and shows `CONTEXT STANDBY`. The visible
Cockpit actions, the `C` shortcut and voice use the same gate; voice entry
still opens Contacts first, as its layer-targeted entry navigates through
Contacts. The ship bridge has its own own-layer gate (`bridgeEntryAllowed`;
see [Ship bridge view](#ship-bridge-view)).
- **Aircraft cockpit view:** selecting a commercial or military aircraft reveals a `COCKPIT` action (`C`) once that aircraft's own layer is on; Contacts is not required. The action shows in Contacts (`#cockpit-entry`) and under the Intel HUD's bottom-right readout (`#cockpit-entry-readout`, with the HUD on, in its Tactical and Cyber layouts), so entry needs no Contacts panel. Turning off the ridden aircraft's layer ends the view (the layer clears its tracking). When an air feed the surrounding picture uses is off, the Cockpit says so instead of blocking: Live Signals leads with `MILITARY FEED OFF · PARTIAL PICTURE` or `FLIGHTS FEED OFF · PARTIAL PICTURE`, and the Contact card shows that line in place of its inputs status, so a partial picture is never presented as complete. `control_cockpit` refuses entry with `entryBlockedReason` `contacts-starting` (a Context change in flight), `subject-layer-off` (the aircraft's layer, or with none tracked any aircraft layer, is off) or `no-tracked-aircraft`. Cockpit mode temporarily releases Cesium's orbit-follow transform and drives a first-person camera from the tracked aircraft's existing smoothed display position and course. Its concave helmet-visor HUD shows callsign, UTC time, coordinates, curved roll/pitch guides, and a seven-division heading tape. Ambient commercial and military AIR contacts use a Cockpit near/far band selected by the shared Display 3D mode: Proximity admits at 150 km and retains to 185 km; All admits at 400 km and retains to 450 km. The shared 3D toggle now applies in Cockpit: Off keeps in-range contacts as rotating 2D aircraft silhouettes, while On lets a ready admitted glTF take over without a drawing gap. The Cockpit model cap remains 60 and can only lower the map budget; in-range contacts that are capped or still loading remain 2D silhouettes instead of degrading to out-of-range dots. Contacts outside the selected band use small rotation-free cyan-white pips for civilian aircraft and amber pips for military. The pilot's own airframe is not drawn in first person, and exiting clears the Cockpit band and restores normal map silhouettes/models. The normal left accordion remains available for Layers and Authoring and keeps the same 26vh HUD-aligned anchor used in map mode, independent of whether the bottom-left Contact card is expanded or collapsed; the right-rail CCTV and Context chooser are hidden to avoid duplicating or overlapping the cockpit presentation. When the intelligence HUD is enabled, its classification, scene summary, collection/orbit metadata, coordinates, and imaging-status text remain visible as reduced peripheral cockpit telemetry; the optical center and flight instruments stay clear, and turning the HUD off still hides it. Ground speed, exact heading, and rendered altitude form one compact lower-center instrument cluster, keeping the horizon and peripheral view open. A second live altitude tape hugs the inside-right visor rim: its rail and nine moving ticks are derived from the same responsive keyhole radius, remain 20 px inside the circular edge even on wide displays, fade deeply at both vertical ends, and move continuously behind a fixed current-altitude pointer; its interval tightens automatically near the surface and it is suppressed on narrow screens. Cockpit mode also has a weather-backed transparent volumetric-cloud pass derived from the supplied FBM/domain-warped R&D shader. It renders at no more than 520×320, uses 24 ray steps/three FBM octaves at 12 FPS, is clipped to the visor, fails clear when Open-Meteo is unavailable, and stops its animation completely on cockpit exit. It does not restore the prior CPU weather canvases, precipitation, scene fog, or any map-mode effect. When Contacts is active for the tracked aircraft, the compact `CONTACT` rail adds the 250 km subject window, four cohort counts, nearest observed/mapped example with relative bearing and distance, freshness, explicit uncertainty, and Previous and Next controls plus its own collapse control. The mirrored right rail is a three-page **cockpit briefing carousel**: source-backed live signals, location-matched regional headlines, and physical-region/current-weather context from bundled Natural Earth polygons and Open-Meteo. It is manual-first: Previous, Next, and direct page controls are always available, and the visible `CYCLE OFF` / `CYCLE ON` control starts or stops the nine-second page cycle. The cycle pauses on hover or keyboard focus and stops while collapsed, hidden, or outside cockpit mode; live signal data continues refreshing either way. Empty news matches and unavailable news use compact text states rather than reserving an empty media frame; partial local data remains explicit. Article links open their original publisher, and no headline is treated as verified risk intelligence. On desktop both cockpit rails use the same width and share a bottom-aligned safe baseline in opposite corners above the peripheral MGRS/GSD/time telemetry, leavinLine truncated
Cockpit actions, double-click and voice use the same gate; voice entry still
opens Contacts first, as its layer-targeted entry navigates through Contacts.
The ship bridge and the orbital view have their own own-layer gates
(`bridgeEntryAllowed`, `orbitEntryAllowed`; see
[Ship bridge view](#ship-bridge-view) and [Orbital view](#orbital-view)).
- **Aircraft cockpit view:** selecting a commercial or military aircraft reveals a `COCKPIT` action once that aircraft's own layer is on; Contacts is not required. The action shows in Contacts (`#cockpit-entry`) and under the Intel HUD's bottom-right readout (`#cockpit-entry-readout`, with the HUD on, in its Tactical and Cyber layouts), so entry needs no Contacts panel. Turning off the ridden aircraft's layer ends the view (the layer clears its tracking). When an air feed the surrounding picture uses is off, the Cockpit says so instead of blocking: Live Signals leads with `MILITARY FEED OFF · PARTIAL PICTURE` or `FLIGHTS FEED OFF · PARTIAL PICTURE`, and the Contact card shows that line in place of its inputs status, so a partial picture is never presented as complete. `control_cockpit` refuses entry with `entryBlockedReason` `contacts-starting` (a Context change in flight), `subject-layer-off` (the aircraft's layer, or with none tracked any aircraft layer, is off) or `no-tracked-aircraft`. Cockpit mode temporarily releases Cesium's orbit-follow transform and drives a first-person camera from the tracked aircraft's existing smoothed display position and course. Its concave helmet-visor HUD shows callsign, UTC time, coordinates, curved roll/pitch guides, and a seven-division heading tape. Ambient commercial and military AIR contacts use a Cockpit near/far band selected by the shared Display 3D mode: Proximity admits at 150 km and retains to 185 km; All admits at 400 km and retains to 450 km. The shared 3D toggle now applies in Cockpit: Off keeps in-range contacts as rotating 2D aircraft silhouettes, while On lets a ready admitted glTF take over without a drawing gap. The Cockpit model cap remains 60 and can only lower the map budget; in-range contacts that are capped or still loading remain 2D silhouettes instead of degrading to out-of-range dots. Contacts outside the selected band use small rotation-free cyan-white pips for civilian aircraft and amber pips for military. The pilot's own airframe is not drawn in first person, and exiting clears the Cockpit band and restores normal map silhouettes/models. The normal left accordion remains available for Layers and Authoring and keeps the same 26vh HUD-aligned anchor used in map mode, independent of whether the bottom-left Contact card is expanded or collapsed; the right-rail CCTV and Context chooser are hidden to avoid duplicating or overlapping the cockpit presentation. When the intelligence HUD is enabled, its classification, scene summary, collection/orbit metadata, coordinates, and imaging-status text remain visible as reduced peripheral cockpit telemetry; the optical center and flight instruments stay clear, and turning the HUD off still hides it. Ground speed, exact heading, and rendered altitude form one compact lower-center instrument cluster, keeping the horizon and peripheral view open. A second live altitude tape hugs the inside-right visor rim: its rail and nine moving ticks are derived from the same responsive keyhole radius, remain 20 px inside the circular edge even on wide displays, fade deeply at both vertical ends, and move continuously behind a fixed current-altitude pointer; its interval tightens automatically near the surface and it is suppressed on narrow screens. Cockpit mode also has a weather-backed transparent volumetric-cloud pass derived from the supplied FBM/domain-warped R&D shader. It renders at no more than 520×320, uses 24 ray steps/three FBM octaves at 12 FPS, is clipped to the visor, fails clear when Open-Meteo is unavailable, and stops its animation completely on cockpit exit. It does not restore the prior CPU weather canvases, precipitation, scene fog, or any map-mode effect. When Contacts is active for the tracked aircraft, the compact `CONTACT` rail adds the 250 km subject window, four cohort counts, nearest observed/mapped example with relative bearing and distance, freshness, explicit uncertainty, and Previous and Next controls plus its own collapse control. The mirrored right rail is a three-page **cockpit briefing carousel**: source-backed live signals, location-matched regional headlines, and physical-region/current-weather context from bundled Natural Earth polygons and Open-Meteo. It is manual-first: Previous, Next, and direct page controls are always available, and the visible `CYCLE OFF` / `CYCLE ON` control starts or stops the nine-second page cycle. The cycle pauses on hover or keyboard focus and stops while collapsed, hidden, or outside cockpit mode; live signal data continues refreshing either way. Empty news matches and unavailable news use compact text states rather than reserving an empty media frame; partial local data remains explicit. Article links open their original publisher, and no headline is treated as verified risk intelligence. On desktop both cockpit rails use the same width and share a bottom-aligned safe baseline in opposite corners above the peripheral MGRS/GSD/time telemetry, leaving bothLine truncated
- **Cockpit left-panel clearance:** the Cockpit Contact card and peripheral HUD participate in the adaptive left accordion's live obstacle measurements, including live viewport-height changes. Expanding Layers or Authoring keeps the active panel in the available upper-left corridor with internal scrolling; it does not cover the Contact card, lower Cockpit controls, or Cesium credit line. Outside Cockpit the hidden card does not alter the normal corridor.
- **Cockpit Context scope:** the 250 km radius applies to the air/sea proximity cohorts. Installation counts come only from the currently loaded viewport and are labeled `CURRENT VIEWPORT ONLY` in the cockpit as well as the normal Context panel; neither surface presents them as a complete 250 km installation survey.
- **Cockpit camera anchor:** first-person mode does not write feed-boundary corrections directly into the camera. A cockpit-only inertial anchor advances from the selected aircraft's displayed course and speed, then converges toward the authoritative delayed track with correction capped below forward motion. The displayed kinematics are derived from the same consecutive fix segment as the rendered position, with raw feed speed/course used only as fallback; a transient zero/missing feed speed therefore cannot freeze a visibly moving aircraft after layer enable or a map/cockpit handoff. Rendered altitude continues to come from that interpolated track position. Late ADS-B fixes and short render stalls can remove drift without accelerating or reversing the view. Camera placement runs before scene update/culling at a bounded 20 Hz so a moving cockpit does not force Photoreal 3D Tiles to retraverse on every display frame; textual instruments update at 10 Hz and context/layout work at 4 Hz. Every far Cockpit contact pip shares one stable Cesium texture-atlas entry and skips unused screen-projected course calculations, while only in-range 2D aircraft silhouettes pay the screen-projected rotation cost; ambient glTF collections are hidden/retained rather than synchronously destroyed at cockpit entry, and context rails lay out only on explicit content/state changes and viewport resize. The deliberate 15/30-second layer interpolation delays and per-Cesium-frame position caches remain unchanged.
- **Cockpit route, vision, and view controls:** visible on-screen `COCKPIT`, `RESET`, and `EXIT COCKPIT` controls replace reliance on the `C` shortcut. RESET uses the same canonical globe route as the map and voice actions, exits Cockpit, and releases its camera ownership rather than exposing the hidden map-style top action. When the tracked commercial flight has a plausible ADSBDB route, the top of the right briefing rail shows a compact `FROM → TO` airport strip and the visor shows a centered estimated-destination chevron with its relative bearing; its destination label rounds to whole degrees in 000–359, wrapping rounded north to 000° while the chevron continues to use the relative bearing independently of label rounding; absent or implausible route data hides the strip and cue rather than guessing. The cockpit-local vision control is an interactive `PREV / CURRENT / NEXT` carousel over `NORMAL`, `CRT`, `NVG`, `FLIR`, `ANIME`, and `NOIR`; its previous/next actions wrap, and activating the current value advances to the next style. Cockpit enters on the active map preset, so a Cyber FLIR map opens Cockpit on FLIR while Normal remains a distinct option instead of producing a second FLIR entry. Cockpit choices temporarily activate the existing Cesium post-process stages, while exiting Cockpit through either EXIT or RESET restores the pre-entry map style. The regional-news page uses a free Google News RSS locality query first, with the existing GDELT query retained only as a fail-soft fallback; linked headlines remain reporting, not verified incidents or risk intelligence.
- **Cockpit route, vision, and view controls:** visible on-screen `COCKPIT`, `RESET`, and `EXIT COCKPIT` controls are the way in and out; Cockpit claims no `C` shortcut, so `C` keeps toggling CCTV, also inside a first-person view. RESET uses the same canonical globe route as the map and voice actions, exits Cockpit, and releases its camera ownership rather than exposing the hidden map-style top action. When the tracked commercial flight has a plausible ADSBDB route, the top of the right briefing rail shows a compact `FROM → TO` airport strip and the visor shows a centered estimated-destination chevron with its relative bearing; its destination label rounds to whole degrees in 000–359, wrapping rounded north to 000° while the chevron continues to use the relative bearing independently of label rounding; absent or implausible route data hides the strip and cue rather than guessing. The cockpit-local vision control is an interactive `PREV / CURRENT / NEXT` carousel over `NORMAL`, `CRT`, `NVG`, `FLIR`, `ANIME`, and `NOIR`; its previous/next actions wrap, and activating the current value advances to the next style. Cockpit enters on the active map preset, so a Cyber FLIR map opens Cockpit on FLIR while Normal remains a distinct option instead of producing a second FLIR entry. Cockpit choices temporarily activate the existing Cesium post-process stages, while exiting Cockpit through either EXIT or RESET restores the pre-entry map style. The regional-news page uses a free Google News RSS locality query first, with the existing GDELT query retained only as a fail-soft fallback; linked headlines remain reporting, not verified incidents or risk intelligence.
- Cockpit wind-direction labels wrap after rounding to whole degrees, so a direction of 359.5° displays as `N · 0°` rather than `N · 360°`.
- The transit, ALPR, vessel, CCTV, Local ADS-B, flight and military context, awareness, Cockpit and Street Level heading readouts round through `roundHeadingDegrees` in `src/data/headingDegrees.js` (whole degrees 0–359, `null` when not finite, so each caller keeps its own placeholder); `normalizeHeading` lives there too and `cockpitMath.js` re-exports it. The Cockpit's `TRACK ACQUIRED` signal uses `formatHeadingReadout`, so a 359.6° track reads `COURSE 000°`.
- **Cockpit missing observations:** missing local weather observations remain unknown rather than being converted to zero or clear skies, in the briefing and in the cloud effects; a missing temperature drops the whole local weather record, including its wind and condition.