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https://github.com/bilawalsidhu/gods-eye-view.git
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fix(qa): choose portable browser renderers outside macOS
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@@ -222,7 +222,9 @@ async function main() {
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args: [
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'--no-sandbox',
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'--disable-setuid-sandbox',
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...(SWIFTSHADER
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// Metal is a macOS-only ANGLE backend; off-Mac the GPU branch has to fall
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// back to the software rasterizer or WebGL init fails outright.
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...(SWIFTSHADER || process.platform !== 'darwin'
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? ['--use-gl=angle', '--use-angle=swiftshader']
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: ['--use-angle=metal', '--enable-gpu', '--ignore-gpu-blocklist']),
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'--disable-dev-shm-usage',
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@@ -491,7 +491,10 @@ async function main() {
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...(executablePath ? { executablePath } : {}),
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args: [
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'--no-sandbox', '--disable-setuid-sandbox',
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'--use-angle=metal', '--enable-gpu', '--ignore-gpu-blocklist',
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// Metal is a macOS-only ANGLE backend; anywhere else it fails WebGL init.
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...(process.platform === 'darwin'
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? ['--use-angle=metal', '--enable-gpu', '--ignore-gpu-blocklist']
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: ['--use-gl=angle', '--use-angle=swiftshader']),
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'--disable-dev-shm-usage', '--disable-background-timer-throttling',
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'--disable-renderer-backgrounding', '--window-size=1440,900',
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],
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@@ -37,7 +37,8 @@ import path from 'node:path';
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const APP_URL = process.env.QA_BASE_URL || 'http://localhost:4173';
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const argv = Object.fromEntries(process.argv.slice(2)
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.map((a) => a.replace(/^--/, '').split('=')).map(([k, v]) => [k, v ?? true]));
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const ANGLE = String(argv.angle || 'metal');
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// Metal is a macOS-only ANGLE backend; defaulting to it off-Mac fails WebGL init.
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const ANGLE = String(argv.angle || (process.platform === 'darwin' ? 'metal' : 'swiftshader'));
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const HEADFUL = !!argv.headful;
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// Austin airport apron by default — the site qa-floor-verify pins, where the
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// mesh sits ~150 m above the geoid and burial is unmistakable.
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@@ -39,7 +39,13 @@ const executablePath = chromeCandidates.find((candidate) => fs.existsSync(candid
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const browser = await puppeteer.launch({
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headless: headful ? false : 'new',
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...(executablePath ? { executablePath } : {}),
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args: ['--use-angle=metal', '--enable-gpu', '--no-sandbox'],
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// Metal is a macOS-only ANGLE backend; anywhere else it fails WebGL init.
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args: [
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...(process.platform === 'darwin'
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? ['--use-angle=metal', '--enable-gpu']
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: ['--use-gl=angle', '--use-angle=swiftshader']),
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'--no-sandbox',
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],
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});
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const page = await browser.newPage();
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const failures = [];
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