i18n: fix review findings and polish ru/es strings

Fixes the 51 P0–P2 findings from the full review of the i18n branch and
the issues found while checking every new string on screen in ru and es.

- Translate errors and statuses that still reached ru/es in English:
  feed and tile errors, provider statuses, the ALPR chip, the traffic
  mode chip, voice plan step labels, fire feed values, receiver bands,
  scene save reasons and the Cesium attribution link.
- Show preset city names in the UI language (src/ui/placeNames.js);
  data and everything sent to the model stay English.
- Share layer names between the layer panel, HUD and voice card
  (src/ui/layerNames.js).
- Keep long ru/es strings whole: voice card error lines, analyst
  titles, the voice tier status, the Nepal evidence button, the ALPR
  retry chip. English layout is unchanged.
- Ask before a language switch drops unsaved work.
- Catalog fixes: glossary terms (пуск, пресет), gender agreement and
  consistent "peticiones" in es, fewer calques in both languages.
- Fix English text that was itself wrong (e.g. "Exit cockpit to fly to
  a weather", raw tool ids in voice plan steps).

Catalogs: es/ru 2535 messages each, complete.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
German KhokhlovandClaude Opus 5.5 committed 2026-10-15 23:49:52 +04:00
1 parent 8029747b7e
commit 00704ddc89
212 files changed
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@@ -8,6 +8,7 @@ import { SPEECH_BUILDERS, attachVoiceResult } from './speech.js';
import { resolveDeicticArgs } from './deixis.js';
export { readLayerLifecycleSummary } from './layerSummary.js';
import { defaultGeospatial } from '../search/defaults.js';
import { msg } from '../i18n/index.js';
import * as Cesium from 'cesium';
import {
CITY_POIS,
@@ -1442,7 +1443,7 @@ function controlScene(sceneDirector, args = {}) {
};
}
if (sceneAction === 'stop') {
sceneDirector.stopScene('Stopped by voice');
sceneDirector.stopScene(msg('Stopped by voice'));
return { ok: true, action: 'control_scene', running: false };
}
if (sceneAction === 'next') {