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i18n: fix review findings and polish ru/es strings
Fixes the 51 P0–P2 findings from the full review of the i18n branch and the issues found while checking every new string on screen in ru and es. - Translate errors and statuses that still reached ru/es in English: feed and tile errors, provider statuses, the ALPR chip, the traffic mode chip, voice plan step labels, fire feed values, receiver bands, scene save reasons and the Cesium attribution link. - Show preset city names in the UI language (src/ui/placeNames.js); data and everything sent to the model stay English. - Share layer names between the layer panel, HUD and voice card (src/ui/layerNames.js). - Keep long ru/es strings whole: voice card error lines, analyst titles, the voice tier status, the Nepal evidence button, the ALPR retry chip. English layout is unchanged. - Ask before a language switch drops unsaved work. - Catalog fixes: glossary terms (пуск, пресет), gender agreement and consistent "peticiones" in es, fewer calques in both languages. - Fix English text that was itself wrong (e.g. "Exit cockpit to fly to a weather", raw tool ids in voice plan steps). Catalogs: es/ru 2535 messages each, complete. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -1,5 +1,5 @@
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/** Own Scene panel listeners and presentation through project reads and actions. */
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import { t } from '../i18n/index.js';
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import { t, msg } from '../i18n/index.js';
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import {
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sceneElements,
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renderSceneOptions,
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@@ -46,7 +46,7 @@ export class SceneControls {
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this.listen(elements.start, 'click', () =>
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this.run('start', this.read().selectedSceneId),
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);
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this.listen(elements.stop, 'click', () => this.run('stop', 'Stopped'));
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this.listen(elements.stop, 'click', () => this.run('stop', msg('Stopped')));
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this.listen(elements.import, 'click', () => elements.file?.click());
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this.listen(elements.file, 'change', async () => {
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const file = elements.file?.files?.[0];
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@@ -141,8 +141,8 @@ export class SceneControls {
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createScene() {
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if (this.destroyed) return;
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const name = window.prompt(
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'New scene name',
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`Scene ${this.read().scenes.length + 1}`,
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t('New scene name'),
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t('Scene {n}', { n: this.read().scenes.length + 1 }),
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);
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if (name) this.run('create', name);
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}
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@@ -153,7 +153,12 @@ export class SceneControls {
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const scene = state.scenes.find(
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(item) => item.id === state.selectedSceneId,
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);
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if (scene && window.confirm(`Delete scene "${scene.title}" and all shots?`))
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if (
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scene &&
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window.confirm(
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t('Delete scene "{scene}" and all shots?', { scene: scene.title }),
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)
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)
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this.run('deleteScene');
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}
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@@ -221,7 +226,7 @@ export class SceneControls {
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} else if (!this.destroyed && !this.playbackKeyRemover) {
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const onKeyDown = (event) => {
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if (!this.destroyed && event.key === 'Escape' && this.read().running)
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this.run('stop', 'Stopped (Esc)');
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this.run('stop', msg('Stopped (Esc)'));
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};
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document.addEventListener('keydown', onKeyDown);
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this.playbackKeyRemover = () =>
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