i18n: fix review findings and polish ru/es strings

Fixes the 51 P0–P2 findings from the full review of the i18n branch and
the issues found while checking every new string on screen in ru and es.

- Translate errors and statuses that still reached ru/es in English:
  feed and tile errors, provider statuses, the ALPR chip, the traffic
  mode chip, voice plan step labels, fire feed values, receiver bands,
  scene save reasons and the Cesium attribution link.
- Show preset city names in the UI language (src/ui/placeNames.js);
  data and everything sent to the model stay English.
- Share layer names between the layer panel, HUD and voice card
  (src/ui/layerNames.js).
- Keep long ru/es strings whole: voice card error lines, analyst
  titles, the voice tier status, the Nepal evidence button, the ALPR
  retry chip. English layout is unchanged.
- Ask before a language switch drops unsaved work.
- Catalog fixes: glossary terms (пуск, пресет), gender agreement and
  consistent "peticiones" in es, fewer calques in both languages.
- Fix English text that was itself wrong (e.g. "Exit cockpit to fly to
  a weather", raw tool ids in voice plan steps).

Catalogs: es/ru 2535 messages each, complete.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
German KhokhlovandClaude Opus 5.5 committed 2026-10-15 23:49:52 +04:00
1 parent 8029747b7e
commit 00704ddc89
212 files changed
+9871 -909

No files matched your search

+11 -6
View File
@@ -1,5 +1,5 @@
/** Own Scene panel listeners and presentation through project reads and actions. */
import { t } from '../i18n/index.js';
import { t, msg } from '../i18n/index.js';
import {
sceneElements,
renderSceneOptions,
@@ -46,7 +46,7 @@ export class SceneControls {
this.listen(elements.start, 'click', () =>
this.run('start', this.read().selectedSceneId),
);
this.listen(elements.stop, 'click', () => this.run('stop', 'Stopped'));
this.listen(elements.stop, 'click', () => this.run('stop', msg('Stopped')));
this.listen(elements.import, 'click', () => elements.file?.click());
this.listen(elements.file, 'change', async () => {
const file = elements.file?.files?.[0];
@@ -141,8 +141,8 @@ export class SceneControls {
createScene() {
if (this.destroyed) return;
const name = window.prompt(
'New scene name',
`Scene ${this.read().scenes.length + 1}`,
t('New scene name'),
t('Scene {n}', { n: this.read().scenes.length + 1 }),
);
if (name) this.run('create', name);
}
@@ -153,7 +153,12 @@ export class SceneControls {
const scene = state.scenes.find(
(item) => item.id === state.selectedSceneId,
);
if (scene && window.confirm(`Delete scene "${scene.title}" and all shots?`))
if (
scene &&
window.confirm(
t('Delete scene "{scene}" and all shots?', { scene: scene.title }),
)
)
this.run('deleteScene');
}
@@ -221,7 +226,7 @@ export class SceneControls {
} else if (!this.destroyed && !this.playbackKeyRemover) {
const onKeyDown = (event) => {
if (!this.destroyed && event.key === 'Escape' && this.read().running)
this.run('stop', 'Stopped (Esc)');
this.run('stop', msg('Stopped (Esc)'));
};
document.addEventListener('keydown', onKeyDown);
this.playbackKeyRemover = () =>