i18n: fix review findings and polish ru/es strings

Fixes the 51 P0–P2 findings from the full review of the i18n branch and
the issues found while checking every new string on screen in ru and es.

- Translate errors and statuses that still reached ru/es in English:
  feed and tile errors, provider statuses, the ALPR chip, the traffic
  mode chip, voice plan step labels, fire feed values, receiver bands,
  scene save reasons and the Cesium attribution link.
- Show preset city names in the UI language (src/ui/placeNames.js);
  data and everything sent to the model stay English.
- Share layer names between the layer panel, HUD and voice card
  (src/ui/layerNames.js).
- Keep long ru/es strings whole: voice card error lines, analyst
  titles, the voice tier status, the Nepal evidence button, the ALPR
  retry chip. English layout is unchanged.
- Ask before a language switch drops unsaved work.
- Catalog fixes: glossary terms (пуск, пресет), gender agreement and
  consistent "peticiones" in es, fewer calques in both languages.
- Fix English text that was itself wrong (e.g. "Exit cockpit to fly to
  a weather", raw tool ids in voice plan steps).

Catalogs: es/ru 2535 messages each, complete.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
German KhokhlovandClaude Opus 5.5 committed 2026-10-15 23:49:52 +04:00
1 parent 8029747b7e
commit 00704ddc89
212 files changed
+9871 -909

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@@ -1,5 +1,5 @@
/** Own panel position preferences, viewport clamping and drag listeners. */
import { t } from '../i18n/index.js';
import { t, msg } from '../i18n/index.js';
import { RESIZE_DIRECTIONS, resizeBox } from './panelResize.js';
/** Versioned localStorage namespace prefix to invalidate stale panel layouts. */
const PANEL_LAYOUT_STORAGE_VERSION = 'v6';
@@ -32,7 +32,7 @@ const VIEWPORT_MARGIN_PX = 6;
*/
const PANEL_OBSTACLE_IDS = ['command-dock', 'gev-voice-control'];
const PANEL_FLOAT_HINT_STORAGE_KEY = `godsEyeView.${PANEL_POSITION_STORAGE_VERSION}.panelFloatHintShown`;
const PANEL_FLOAT_HINT = 'Double-click the header to snap the panel back';
const PANEL_FLOAT_HINT = msg('Double-click the header to snap the panel back');
/** Header children whose own interaction wins over a drag or a snap-back. */
const INTERACTIVE_SELECTOR =
'input, select, option, textarea, button, a, [role="button"]';
@@ -477,7 +477,7 @@ export class PanelPositionControls {
if (this._floatHintShown) return;
this._floatHintShown = true;
}
this._showToast(PANEL_FLOAT_HINT);
this._showToast(t(PANEL_FLOAT_HINT));
}
/**