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i18n: fix review findings and polish ru/es strings
Fixes the 51 P0–P2 findings from the full review of the i18n branch and the issues found while checking every new string on screen in ru and es. - Translate errors and statuses that still reached ru/es in English: feed and tile errors, provider statuses, the ALPR chip, the traffic mode chip, voice plan step labels, fire feed values, receiver bands, scene save reasons and the Cesium attribution link. - Show preset city names in the UI language (src/ui/placeNames.js); data and everything sent to the model stay English. - Share layer names between the layer panel, HUD and voice card (src/ui/layerNames.js). - Keep long ru/es strings whole: voice card error lines, analyst titles, the voice tier status, the Nepal evidence button, the ALPR retry chip. English layout is unchanged. - Ask before a language switch drops unsaved work. - Catalog fixes: glossary terms (пуск, пресет), gender agreement and consistent "peticiones" in es, fewer calques in both languages. - Fix English text that was itself wrong (e.g. "Exit cockpit to fly to a weather", raw tool ids in voice plan steps). Catalogs: es/ru 2535 messages each, complete. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -1,12 +1,32 @@
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import { t } from '../i18n/index.js';
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import { t, translateKnown } from '../i18n/index.js';
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import {
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SPACE_MISSIONS_LAYER_BLOCK_REASON,
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cockpitEntryAllowed,
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isExplicitUserIntentOrigin,
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parseContextLayerBlockReason,
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recordContextRestoreExplicitChange,
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recordContextSessionUserChange,
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shouldExitContextForLayerChange,
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spaceMissionEntryCancellationDisposition,
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} from '../contextModePolicy.js';
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import { localizeLayerName } from './layerNames.js';
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/**
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* A blocked-visibility reason in the UI language. The lifecycle keeps reasons
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* English (they also reach voice and tool callers): the Space Missions guard
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* is re-composed from its template with the layer name localized, any other
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* known sentence ("Data source unavailable") is looked up as is, and an
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* unknown one — a live provider message — passes through.
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*/
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export function localizeVisibilityBlockReason(reason) {
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if (typeof reason !== 'string' || !reason) return reason;
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const blocked = parseContextLayerBlockReason(reason);
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if (blocked)
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return t(SPACE_MISSIONS_LAYER_BLOCK_REASON, {
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layer: localizeLayerName(blocked.layer),
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});
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return translateKnown(reason);
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}
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export function _handleContextLayerChange(change) {
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if (this.destroyed) return;
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@@ -95,7 +115,7 @@ export function _handleContextLayerChange(change) {
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!this._userFacingContextNotificationTokens.has(change.notificationToken)
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) {
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this.showToast(
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change.reason ||
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localizeVisibilityBlockReason(change.reason) ||
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t('That layer is unavailable in the current Context mode'),
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);
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}
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