i18n: fix review findings and polish ru/es strings

Fixes the 51 P0–P2 findings from the full review of the i18n branch and
the issues found while checking every new string on screen in ru and es.

- Translate errors and statuses that still reached ru/es in English:
  feed and tile errors, provider statuses, the ALPR chip, the traffic
  mode chip, voice plan step labels, fire feed values, receiver bands,
  scene save reasons and the Cesium attribution link.
- Show preset city names in the UI language (src/ui/placeNames.js);
  data and everything sent to the model stay English.
- Share layer names between the layer panel, HUD and voice card
  (src/ui/layerNames.js).
- Keep long ru/es strings whole: voice card error lines, analyst
  titles, the voice tier status, the Nepal evidence button, the ALPR
  retry chip. English layout is unchanged.
- Ask before a language switch drops unsaved work.
- Catalog fixes: glossary terms (пуск, пресет), gender agreement and
  consistent "peticiones" in es, fewer calques in both languages.
- Fix English text that was itself wrong (e.g. "Exit cockpit to fly to
  a weather", raw tool ids in voice plan steps).

Catalogs: es/ru 2535 messages each, complete.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
German KhokhlovandClaude Opus 5.5 committed 2026-10-15 23:49:52 +04:00
1 parent 8029747b7e
commit 00704ddc89
212 files changed
+9871 -909

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@@ -37,7 +37,14 @@ import { ShellFeedback } from './shellFeedback.js';
import { runCctvLayerEnableTransition } from '../cctvFocusPolicy.js';
import { getLocale, persistLocaleAndReload, t } from '../i18n/index.js';
import {
describeUnsavedWork,
getLocale,
msg,
persistLocaleAndReload,
registerUnsavedWork,
t,
} from '../i18n/index.js';
import { LOCALES, LOCALE_NAMES } from '../i18n/locale.js';
/**
@@ -710,7 +717,8 @@ export class StyleManager extends ShellFacade {
/**
* Renders the command-dock locale switch: one button per shipped locale,
* labelled with its code and named in its own language. A click stores the
* choice and reloads, so nothing re-renders live.
* choice and reloads, so nothing re-renders live; it asks first when the
* reload would lose work (see _confirmLocaleReload).
* @returns {void}
*/
_initLocaleSelector() {
@@ -718,6 +726,20 @@ export class StyleManager extends ShellFacade {
'#control-panel .dock-locale-switch',
);
if (!container) return;
// Work this shell can see that a reload drops. Other modules register
// their own (registerUnsavedWork in src/i18n/index.js).
this._unsavedWorkChecks = [
registerUnsavedWork(() =>
this.services?.cctvLayer
?.getUIState?.()
?.cameras?.some((camera) => camera.calDirty)
? msg('unsaved CCTV calibration')
: null,
),
registerUnsavedWork(() =>
this.cockpitView?.active ? msg('the open cockpit') : null,
),
];
const active = getLocale();
for (const locale of LOCALES) {
const button = document.createElement('button');
@@ -731,12 +753,29 @@ export class StyleManager extends ShellFacade {
button.classList.toggle('active', isActive);
button.setAttribute('aria-pressed', String(isActive));
button.addEventListener('click', () => {
if (!this._confirmLocaleReload()) return;
persistLocaleAndReload(button.dataset.locale);
});
container.appendChild(button);
}
}
/**
* Switching language reloads the page. While that would lose work the page
* cannot restore, ask first.
* @returns {boolean} true to switch.
*/
_confirmLocaleReload() {
const lost = describeUnsavedWork();
if (!lost.length || typeof globalThis.confirm !== 'function') return true;
return globalThis.confirm(
t(
'Switching language reloads the page. This will be lost: {items}. Switch anyway?',
{ items: lost.join(', ') },
),
);
}
/**
* Gives every Display-panel row label one shared column, sized in
* characters to the longest label of the active language, so the slider
@@ -1718,6 +1757,8 @@ export class StyleManager extends ShellFacade {
this._shareState.destroy();
this._locationNavigation.destroy();
this._lifetime.destroy();
for (const unregister of this._unsavedWorkChecks?.splice(0) ?? [])
unregister();
this._recording.destroy();
this._panelChrome.destroy();
this._feedback.destroy();