i18n: fix review findings and polish ru/es strings

Fixes the 51 P0–P2 findings from the full review of the i18n branch and
the issues found while checking every new string on screen in ru and es.

- Translate errors and statuses that still reached ru/es in English:
  feed and tile errors, provider statuses, the ALPR chip, the traffic
  mode chip, voice plan step labels, fire feed values, receiver bands,
  scene save reasons and the Cesium attribution link.
- Show preset city names in the UI language (src/ui/placeNames.js);
  data and everything sent to the model stay English.
- Share layer names between the layer panel, HUD and voice card
  (src/ui/layerNames.js).
- Keep long ru/es strings whole: voice card error lines, analyst
  titles, the voice tier status, the Nepal evidence button, the ALPR
  retry chip. English layout is unchanged.
- Ask before a language switch drops unsaved work.
- Catalog fixes: glossary terms (пуск, пресет), gender agreement and
  consistent "peticiones" in es, fewer calques in both languages.
- Fix English text that was itself wrong (e.g. "Exit cockpit to fly to
  a weather", raw tool ids in voice plan steps).

Catalogs: es/ru 2535 messages each, complete.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
German KhokhlovandClaude Opus 5.5 committed 2026-10-15 23:49:52 +04:00
1 parent 8029747b7e
commit 00704ddc89
212 files changed
+9871 -909

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@@ -1,10 +1,12 @@
import * as Cesium from 'cesium';
import { t } from '../../i18n/index.js';
import {
vesselTypeCss,
vesselOverlayCohortLimit,
VESSEL_OVERLAY_SOURCE_ID,
applyVesselOverlayPolicy,
VESSEL_CARD_FADE_DISTANCE_M,
VESSEL_CARD_FADE_START_RATIO,
} from '../../data/vesselLabels.js';
import {
cameraPoseSignature,
@@ -365,6 +367,7 @@ export function createRendering({
if (!scene || !records.length || maxLabels <= 0) {
state.activeLabelCount = entries.length;
state.cardedRecords = new Set();
publishVesselOverlayEntries(entries);
return;
}
@@ -402,6 +405,9 @@ export function createRendering({
if (screen) accepted.push({ x: screen.x, y: screen.y });
}
const ranked = [...cells.values()].sort((a, b) => b.score - a.score);
// Vessels with an ambient card: the card already shows name, speed and
// course, so the detection overlay draws no label of its own under it.
const carded = new Set();
for (const candidate of ranked) {
if (entries.length >= maxLabels) break;
if (
@@ -414,8 +420,10 @@ export function createRendering({
continue;
accepted.push({ x: candidate.x, y: candidate.y });
entries.push(components.cards.buildVesselCard(candidate.record));
if (cardFullyShown(scene, candidate.record)) carded.add(candidate.record);
}
state.activeLabelCount = entries.length;
state.cardedRecords = carded;
publishVesselOverlayEntries(entries);
}
@@ -448,7 +456,10 @@ export function createRendering({
: '';
return {
...card,
accessibilityLabel: `Focus vessel ${card.title}, MMSI ${mmsi}`,
accessibilityLabel: t('Focus vessel {name}, MMSI {mmsi}', {
name: card.title,
mmsi,
}),
activate: () => {
const record = state.records.byMmsi.get(mmsi);
if (!record) return false;
@@ -465,6 +476,22 @@ export function createRendering({
);
}
/**
* Whether the host paints this ambient card at full strength: inside the
* start of its distance fade (applyVesselOverlayPolicy). Farther out the
* card fades away and the detection label stays the vessel's only text.
*/
function cardFullyShown(scene, record) {
const camera = scene.camera?.positionWC;
const visual = getVisual(record);
const position = visual.billboard?.position || visual.position;
if (!camera || !position) return true;
return (
Cesium.Cartesian3.distance(camera, position) <
VESSEL_CARD_FADE_DISTANCE_M * VESSEL_CARD_FADE_START_RATIO
);
}
function labelPriority(record, selected) {
if (record === selected) return 100000;
let score = 0;