i18n: fix review findings and polish ru/es strings

Fixes the 51 P0–P2 findings from the full review of the i18n branch and
the issues found while checking every new string on screen in ru and es.

- Translate errors and statuses that still reached ru/es in English:
  feed and tile errors, provider statuses, the ALPR chip, the traffic
  mode chip, voice plan step labels, fire feed values, receiver bands,
  scene save reasons and the Cesium attribution link.
- Show preset city names in the UI language (src/ui/placeNames.js);
  data and everything sent to the model stay English.
- Share layer names between the layer panel, HUD and voice card
  (src/ui/layerNames.js).
- Keep long ru/es strings whole: voice card error lines, analyst
  titles, the voice tier status, the Nepal evidence button, the ALPR
  retry chip. English layout is unchanged.
- Ask before a language switch drops unsaved work.
- Catalog fixes: glossary terms (пуск, пресет), gender agreement and
  consistent "peticiones" in es, fewer calques in both languages.
- Fix English text that was itself wrong (e.g. "Exit cockpit to fly to
  a weather", raw tool ids in voice plan steps).

Catalogs: es/ru 2535 messages each, complete.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
German KhokhlovandClaude Opus 5.5 committed 2026-10-15 23:49:52 +04:00
1 parent 8029747b7e
commit 00704ddc89
212 files changed
+9871 -909

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@@ -1,3 +1,7 @@
// Reached by the providers' source modules (no browser globals, see
// check:boundaries), so no i18n import: the text stays English data here.
const msg = (text) => text;
/** Identity and shared tuning for the provider-neutral Street Level layer. */
export const STREET_LEVEL_LAYER_ID = 'street-level';
@@ -41,5 +45,7 @@ export const FOLLOW_EYE_HEIGHT_M = 2.4;
/** Above this, a ground click is a misclick, not a street. */
export const GROUND_CLICK_MAX_HEIGHT_M = 3_000;
export const AIM_AT_GROUND_MESSAGE =
'Aim the middle of the view at a street to look for imagery there';
/** English data: the Street Level panel translates it (translateKnown). */
export const AIM_AT_GROUND_MESSAGE = msg(
'Aim the middle of the view at a street to look for imagery there',
);