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i18n: fix review findings and polish ru/es strings
Fixes the 51 P0–P2 findings from the full review of the i18n branch and the issues found while checking every new string on screen in ru and es. - Translate errors and statuses that still reached ru/es in English: feed and tile errors, provider statuses, the ALPR chip, the traffic mode chip, voice plan step labels, fire feed values, receiver bands, scene save reasons and the Cesium attribution link. - Show preset city names in the UI language (src/ui/placeNames.js); data and everything sent to the model stay English. - Share layer names between the layer panel, HUD and voice card (src/ui/layerNames.js). - Keep long ru/es strings whole: voice card error lines, analyst titles, the voice tier status, the Nepal evidence button, the ALPR retry chip. English layout is unchanged. - Ask before a language switch drops unsaved work. - Catalog fixes: glossary terms (пуск, пресет), gender agreement and consistent "peticiones" in es, fewer calques in both languages. - Fix English text that was itself wrong (e.g. "Exit cockpit to fly to a weather", raw tool ids in voice plan steps). Catalogs: es/ru 2535 messages each, complete. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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/**
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* The tool name to show for a pointer owner.
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*
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* Pointer-owner ids (src/data/inputOwnership.js) are stable internal
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* identifiers — 'draw', 'recent-imagery-box' — and never belong on screen.
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* This maps each to the English name of the tool, which the caller translates
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* with translateKnown() where it is shown. Pure and stateless, so any package
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* can carry it without a second copy of the pointer claim.
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*/
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// English marker for the i18n extractor; this module imports no i18n.
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const msg = (text) => text;
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const POINTER_OWNER_NAMES = Object.freeze({
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draw: msg('Draw'),
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directions: msg('Directions'),
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'recent-imagery-box': msg('Recent imagery'),
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});
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/**
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* English display name of a pointer owner. An owner without a registered name
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* falls back to its id.
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* @param {string|null} owner Pointer-owner id, as `pointerOwner()` returns it.
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* @returns {string}
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*/
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export function pointerOwnerName(owner) {
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const id = typeof owner === 'string' ? owner.trim() : '';
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if (!id) return '';
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return Object.hasOwn(POINTER_OWNER_NAMES, id) ? POINTER_OWNER_NAMES[id] : id;
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}
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