i18n: fix review findings and polish ru/es strings

Fixes the 51 P0–P2 findings from the full review of the i18n branch and
the issues found while checking every new string on screen in ru and es.

- Translate errors and statuses that still reached ru/es in English:
  feed and tile errors, provider statuses, the ALPR chip, the traffic
  mode chip, voice plan step labels, fire feed values, receiver bands,
  scene save reasons and the Cesium attribution link.
- Show preset city names in the UI language (src/ui/placeNames.js);
  data and everything sent to the model stay English.
- Share layer names between the layer panel, HUD and voice card
  (src/ui/layerNames.js).
- Keep long ru/es strings whole: voice card error lines, analyst
  titles, the voice tier status, the Nepal evidence button, the ALPR
  retry chip. English layout is unchanged.
- Ask before a language switch drops unsaved work.
- Catalog fixes: glossary terms (пуск, пресет), gender agreement and
  consistent "peticiones" in es, fewer calques in both languages.
- Fix English text that was itself wrong (e.g. "Exit cockpit to fly to
  a weather", raw tool ids in voice plan steps).

Catalogs: es/ru 2535 messages each, complete.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
German KhokhlovandClaude Opus 5.5 committed 2026-10-15 23:49:52 +04:00
1 parent 8029747b7e
commit 00704ddc89
212 files changed
+9871 -909

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@@ -6,6 +6,7 @@ import { test } from 'node:test';
import assert from 'node:assert/strict';
import * as Cesium from 'cesium';
import { initDrawTool } from './drawTool.js';
import { describeUnsavedWork } from '../i18n/index.js';
import {
isPointerFree,
pointerOwner,
@@ -240,6 +241,30 @@ const LEFT_DOUBLE_CLICK = Cesium.ScreenSpaceEventType.LEFT_DOUBLE_CLICK;
/* ── the tests ─────────────────────────────────────────────────────────── */
// K-27. First in the file: the tools other tests leave behind would answer the
// same registry.
test('a lasting mark or a half-drawn shape makes the language switch ask first', async () => {
const h = harness();
try {
let marks = [];
h.annotations.list = () => marks;
assert.deepEqual(describeUnsavedWork(), [], 'an empty board loses nothing');
marks = [{ id: 'a', ttlMs: 8000, expiring: false }];
assert.deepEqual(describeUnsavedWork(), [], 'a fading mark is not work');
marks = [{ id: 'b', ttlMs: null, expiring: false }];
assert.deepEqual(describeUnsavedWork(), ['drawings on the map']);
marks = [];
h.element('draw-toggle').emit('click');
h.tool.addVertex(-97.75, 30.26);
assert.deepEqual(describeUnsavedWork(), ['drawings on the map'], 'a shape in progress');
marks = [{ id: 'c', ttlMs: null, expiring: false }];
await h.tool.destroy();
assert.deepEqual(describeUnsavedWork(), [], 'a destroyed tool unregisters');
} finally {
h.restore();
}
});
test('turning Draw on takes a lease and turning it off gives it back', async () => {
const h = harness();
try {
@@ -263,7 +288,11 @@ test('Draw refuses to start when something else holds the pointer', async () =>
h.element('draw-toggle').emit('click');
assert.equal(h.tool.active, false, 'it must not half-start');
assert.equal(pointerOwner(), 'directions', 'and must not steal the claim');
assert.match(h.element('draw-hint').textContent, /directions/);
// Named by its tool, not by the internal owner id (E3/E12).
assert.equal(
h.element('draw-hint').textContent,
'Directions is using the pointer — close it first.',
);
assert.equal(h.tool.diagnostics().sceneHandler, false, 'no handler was bound');
releasePointer(other);